I guess putting a monitor in VR works too?
http://www.emuvr.net/ (emulator for retro games in VR)
Bypassing motion blur with VR?
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Re: Bypassing motion blur with VR?
Theoretically, that's a potentially great way to bypass motion blur!
The showstopper would be the refresh rate lock of Rift VR to 90 Hz for low-persistence mode. It would be necessary to switch the Rift to a 60Hz low-persistence mode, which doesn't seem to exist (At the moment) to piggyback off this idea.
The alternative is to wait for a future VR headset that uses 120 Hz low-persistence, and simply use black frame insertion to blank-out every other refresh cycle, for effective 60 Hz low-persistence. (This is how you can get low-persistence 60 Hz via using 120 Hz LightBoost in some emulators, when enabling black frame insertion feature).
The showstopper would be the refresh rate lock of Rift VR to 90 Hz for low-persistence mode. It would be necessary to switch the Rift to a 60Hz low-persistence mode, which doesn't seem to exist (At the moment) to piggyback off this idea.
The alternative is to wait for a future VR headset that uses 120 Hz low-persistence, and simply use black frame insertion to blank-out every other refresh cycle, for effective 60 Hz low-persistence. (This is how you can get low-persistence 60 Hz via using 120 Hz LightBoost in some emulators, when enabling black frame insertion feature).
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