GeForce Powered High FPS CS:GO SLO-MO Video

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Kulagin
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GeForce Powered High FPS CS:GO SLO-MO Video

Post by Kulagin » 03 Nov 2019, 07:40

phpBB [video]


I counted and model on 60 HZ is behind model on 240 Hz by 3 updates(3 updates on 60 Hz). Is that real? Or did they rig everything?
If that was true, if my calculations are right, it would mean that lag on 60 Hz is 16.66(7)*3 = ~50ms bigger than on 240 Hz.

Is there any independent tests like that in CS:GO?

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jorimt
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Re: GeForce Powered High FPS CS:GO SLO-MO Video

Post by jorimt » 03 Nov 2019, 08:25

This would highly depend on the settings being used during each of the scenarios (60Hz, 144Hz, 240Hz) in that video.

If it's 60Hz vs. 240Hz with standalone V-SYNC + uncapped FPS above the refresh rate (which I'm inclined to guess is the case in that particular clip, due to the complete lack of tearing), a 50ms difference between the two is certainly plausible:
https://www.blurbusters.com/gsync/gsync ... ettings/3/:

Image

However, if it's 60Hz vs. 240Hz with V-SYNC OFF + 1000 FPS (or in any scenario where you eliminate V-SYNC latency), the input lag difference between the two (when counting first on-screen reactions) is going to be smaller:
https://www.blurbusters.com/gsync/gsync ... ettings/9/

Image

Image

That said, regardless of actual input lag with V-SYNC OFF + x framerate, a 240Hz monitor at 240+ FPS is going to have, at minimum, 180 more updates per second over a 60Hz monitor at 60+ FPS, and (barring overdrive clarity differences from monitor model to monitor model) much less frame persistence/ghosting due the higher refresh rate + framerate, which is another benefit, technically separate, but still additive to the input lag reduction.
(jorimt: /jor-uhm-tee/)
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RealNC
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Re: GeForce Powered High FPS CS:GO SLO-MO Video

Post by RealNC » 07 Nov 2019, 09:34

Kulagin wrote:I counted and model on 60 HZ is behind model on 240 Hz by 3 updates(3 updates on 60 Hz). Is that real? Or did they rig everything?
It's a marketing video, so yes, everything should be assumed to be rigged.
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