Best motion clarity part 4. The king is finally crowned The introduction.
This monitor will be RLCScontender's MAIN.
(I will participate in RLCS season 10 and 11. wish me luck).
This is it folks. The post everyone has been waiting for.
This post based off MY tests dictated who I crowned as the
best overall motion clarity. It came down to TWO monitors but before i Do that, let me explain to everyone how i came into this conclusion.
i respect everyone's opinion about what their perceived "motion clarity" is. But lets be real here,
is it really subjective? To me,
i don't find motion clarity subjective at all. For most people, its' common knowledge to know which has a more "BLURRY" image compared to the other; and although there's that .0001% that think the more "blurry' image looks better, statistic wise that isn't an accurate depiction of reality.
Dealbreakers
Pixel inversion artifacts is a DEALBREAKER. IMO this is a BIG no no. Sorry TN but every TN will automatically FAIL this.
Overshoot is a DEALBREAKER
any monitor larger than 24.5" is a dealbreaker(except the odyssey g7 32")
why is
OVERSHOOT a dealbreaker?
That feint inverse ghosting you may see at 960 pixel speed(usually in Newbie lobbies or lobbies filled with beginners). In my
in practice tests, that "feint inverse ghosting corona" will turn into a
blazing blue fireball at 1440-1920 pixel speed(the higher ranked lobbies)
Just how slow is 960 pixel speed? in rocket league standards,
it's VERY slow. That kind of speed is only seen in "bronze" ranked lobbies(the beginner rank in rocket league).
Here's a video i made. I made a training pack in rocket league and the
moving ball crosses my monitor at exactly 2.00 seconds. Notice how slow 960 pixel speed is. Even the odyssey monitors passes this kind of speed. Also, most inverse ghosting monitors will pass.
1440-1920 pixel speed.
everything gets extremely ugly. Even the fastest monitors cannot process this kind of speed.
Here an image of the alienware aw2521hfl on "faster" on 1920 pixel speed. It almost looks like a blazing blue fireball(although OD faster has a lot of overshoot even at 960 speed, so most ppl would know this isn't the OD to play on from the get go) But to show everyone what "bad" overshoot looks like, here it is. (keep in mind, this is on an od setting that is noticeably bad even at 960 pixel speed, but for the
sake of reference, here it is.
Here's a
more realistic photo I took of a "Monitor" that has feint inverse ghosting coronas at 960 pixel speed but will have
noticeable bright trails if the rocket league ball goes as fast as 1920 pixel speed. Yes folks, that is 1% OVERSHOOT.
that feint inverse ghosting corona you may see on those UFO ghosting tests is at 960 pixel speed. Sadly, it will have a much much brighter inverse ghosting corona if the pixel speed goes above 1080 pixel speed.
That is how i came to a conclusion that
ANYTHING WITH INVERSE GHOSTING (WHETHER IT'S FEINT or not), is UNPLAYABLE. The only times most people would find 960 pixel speed is on NEWBIE lobbies or a lobby where everyone is camping(sniping).
why 24.5" only?.
sorry guys but there are no Ifs ands or buts. Ff the monitor is larger than 24.5", I WILL NOT CONSIDER IT FOR COMPETITIVE GAMING especially in the context of this post(motion clarity). But here's proof of it.
For the acer predator to beat the MSI MAG251rx in competitive gaming, you would need to follow these steps.
40-52 inches distance is good to match the 24-30 inch focal point of 24.5" monitors
MSI focal point(24-30 inches)
To summarize, more eye tracking=slower reaction times=you will LOSE on 50/50 situations. 50/50 situations account for 60% of gameplay in almost ANY competitive game. And i'm not talking about "EYE" tracking, but
RETINAL TRACKING. . Moving your retina from one end of the screen to the other, if it's slower than your opponent, then your opponent will beat you almost every single time there's a 50/50 shootout.
i can talk about accomodation, Reticular activation system, Field of View, periph, 20/20, myopic, etc it will be too much trldr;rl. I''m a visual learner so here's a photo. The gist of it is this, 24.5" is more comfortable on the eyes and my retinal focal point is crystal clear when i track a moving object. Not only that but because of the size of the monitor, retinal tracking is WAY less compared to a 27" monitor owner. Me personally, when i move my retina from one side to another, it was a ridiculous 50ms-60ms. 50ms in gaming is A LOT OF TIME.
Why are pixel inversion artifacts a dealbreaker? (Sorry TN users, but unfortunately, this is synonymous with TN technology and AU optronics fast IPS monitors, only difference is, there are workarounds on the fast IPS AOU monitors, but for TN, there is no noticeable fixto pixel inversion artifacts)
From what I found, the most BUTTERY smooth gameplay that i have ever experienced came down to this.
Where GHOSTING ends but BEFORE overshoot begins.
based off a thousands of IN PRACTICE tests, ANY MONITOR where the response time has the least possible ghosting but never passing the point of no return(where overshoot begins). It came down to 3 monitors. I only CHOSE one monitor, and that is
RLCSCOntender's MAIN and i will use this monitor to participate in RLCS season 10 and 11.