I can concur that Arena shooters benefit far more from strobe technologies than CS:GO does. For casual fun, I long enjoyed an arena shooter on a CRT back in the old days -- Quake 3 Arena on a Voodoo2 back when 3Dfx was still alive and still had their capital D in "3Dfx" in the beginning days.Jasa wrote: ↑21 Apr 2020, 23:54it is much easier to track somebody flying through the map in a quake/cpma style game (tf2/ratz instagib/reflex/tribes/diabotical/etc.), especially if you're also flying through the map, if you have less motion blur. In something like cs or valorant (from what I've seen, haven't played yet) I'm sure it matters a lot less. Feel free to call all the arena fps players who share my sentiments about motion blur bad at FPS games though lol. And this is also ignoring the more personal reasons that people have about wanting less motion blur (getting headaches from it etc.).
Also, if you want ultralow-lag strobing rather than best-colors strobing, then XL2546S strobing is probably going to be very hard to beat. All the BenQ 240Hz monitors have very low latency with their strobe modes.