G-SYNC does not "add" input lag, it prevents tearing, and tearing reduces input lag further by being present at the cost of the artifact itself.
For framerate within the refresh rate, the input lag difference between G-SYNC and no-sync is negligible at higher refresh rates, and is solely due to the lack (or presence of) of tearing. For framerate above the refresh rate, there can be a bigger input lag difference between G-SYNC and no-sync (due to an increase of tearlines in a single scanout cycle with the latter), but the framerate has to be very high above the refresh rate for the reduction to be appreciable, and once you hit 240+ Hz, this difference between the two becomes less and less.
The higher the refresh rate, the shorter the scanout duration, and the shorter the scanout duration, the less time there is for the screen to tear. Once we hit 1000Hz, syncing methods will effectively become obsolete.
G-SYNC is a stopgap to native tear-free monitor operation, much like strobing is to motion blur.