Asus PG259QN 360hz Monitor

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jnashville
Posts: 75
Joined: 17 Apr 2020, 21:14

Asus PG259QN 360hz Monitor

Post by jnashville » 31 Aug 2020, 18:56

Linus reviewed the 360hz IPS monitor from Asus

https://www.youtube.com/watch?v=3iY0figLAwo

Seems like theres inverse ghosting at 360hz

iopq
Posts: 36
Joined: 23 May 2020, 10:06

Re: Asus PG259QN 360hz Monitor

Post by iopq » 09 Sep 2020, 15:17

I'm waiting for more serious reviews

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speancer
Posts: 193
Joined: 03 May 2020, 04:26
Location: Poland

Re: Asus PG259QN 360hz Monitor

Post by speancer » 09 Sep 2020, 19:26

It's already been posted in the news section thread about ASUS PG259QN.

Also, this review if far from perfect:
Chief Blur Buster wrote:
31 Aug 2020, 13:10
I have observed some flaws in the LinusTechTips tests. Whiler 240Hz vs 360Hz is subtle, the difference betwen 240Hz and 360Hz are diminished by testing inaccuracies.

I would design the tests differently.

Also, running simultaneous multimonitor mirroring has some frameskipping issues -- 240Hz and 360Hz simultaneous has some microstutter from multimonitor mirroring.

Also, those pursuit cameras are a bit inaccurate, too.

Image

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While they did a vailiant effort, I can clearly see that the bottom line is that the LinusTechTips testing techniques degraded the difference between 240Hz and 360Hz.
Thumbs up to that:
iopq wrote:
09 Sep 2020, 15:17
I'm waiting for more serious reviews
I'm also looking forward to seeing detailed tests with response times, input lag and refresh rate compliance measurements.
Tested displays: Zowie XL2546KASUS VG259QMASUS VG279QMOmen X 25fZowie XL2546 MSI MAG251RXAcer Predator XB273 XAcer Predator XB271HU
Displays to test: ASUS VG258QM • Zowie XL2540K (currently testing)

frunction
Posts: 27
Joined: 20 Sep 2017, 14:36

Re: Asus PG259QN 360hz Monitor

Post by frunction » 10 Sep 2020, 09:59

Real review, actually impressive.

phpBB [video]

Stevie66
Posts: 204
Joined: 06 Aug 2020, 15:56

Re: Asus PG259QN 360hz Monitor

Post by Stevie66 » 10 Sep 2020, 10:51

Yep looks like a winner in response times and input lag, shame it's so expensive, but guess there will be plenty of 360hz monitors sooner or later without the GSync module etc
I like how the product page shows the Blur Busters ufo in the features :D
Last edited by Stevie66 on 10 Sep 2020, 10:58, edited 2 times in total.

purplew
Posts: 78
Joined: 04 Aug 2020, 00:24

Re: Asus PG259QN 360hz Monitor

Post by purplew » 10 Sep 2020, 10:56

goddamnit, I'll have to return my MAG251RX now haha. 2.21ms g2g average with only 3% overshoot??????? whatttttttt

Stevie66
Posts: 204
Joined: 06 Aug 2020, 15:56

Re: Asus PG259QN 360hz Monitor

Post by Stevie66 » 10 Sep 2020, 11:12

purplew wrote:
10 Sep 2020, 10:56
goddamnit, I'll have to return my MAG251RX now haha. 2.21ms g2g average with only 3% overshoot??????? whatttttttt
If you're willing to pay twice the price of your MAG, go for it lol

purplew
Posts: 78
Joined: 04 Aug 2020, 00:24

Re: Asus PG259QN 360hz Monitor

Post by purplew » 10 Sep 2020, 11:22

Stevie66 wrote:
10 Sep 2020, 11:12
purplew wrote:
10 Sep 2020, 10:56
goddamnit, I'll have to return my MAG251RX now haha. 2.21ms g2g average with only 3% overshoot??????? whatttttttt
If you're willing to pay twice the price of your MAG, go for it lol
yeah im joking, im not paying $700 us, $360 for the mag is already very expensive for a 24 inch 1080p monitor lol

Stevie66
Posts: 204
Joined: 06 Aug 2020, 15:56

Re: Asus PG259QN 360hz Monitor

Post by Stevie66 » 10 Sep 2020, 11:30

purplew wrote:
10 Sep 2020, 11:22
Stevie66 wrote:
10 Sep 2020, 11:12
purplew wrote:
10 Sep 2020, 10:56
goddamnit, I'll have to return my MAG251RX now haha. 2.21ms g2g average with only 3% overshoot??????? whatttttttt
If you're willing to pay twice the price of your MAG, go for it lol
yeah im joking, im not paying $700 us, $360 for the mag is already very expensive for a 24 inch 1080p monitor lol
Yeah, I'll wait for the non native GSync 360hz and without that Nvidia Reflex thing that is probably also charging a premium for

RLCSContender*
Posts: 541
Joined: 13 Jan 2021, 22:49
Contact:

Re: Asus PG259QN 360hz Monitor

Post by RLCSContender* » 10 Sep 2020, 16:38

that looks like a pile of dog****. Also, most reviewers don't show proof of in practice results and they make claims such as "it's only 3% overshoot guyz, u won't see it in practice"


overshoot is a deal breaker, it doesn't matter if it's 1% because even at 1%, it will turn into raging blue fireball if the pixel speed is above 960. I made a detailed post about this
RLCScontender wrote:
09 Sep 2020, 04:07
Best motion clarity part 4. The king is finally crowned The introduction. This monitor will be RLCScontender's MAIN. (I will participate in RLCS season 10 and 11. wish me luck).

This is it folks. The post everyone has been waiting for.


This post based off MY tests dictated who I crowned as the best overall motion clarity. It came down to TWO monitors but before i Do that, let me explain to everyone how i came into this conclusion.

i respect everyone's opinion about what their perceived "motion clarity" is. But lets be real here, is it really subjective? To me, i don't find motion clarity subjective at all. For most people, its' common knowledge to know which has a more "BLURRY" image compared to the other; and although there's that .0001% that think the more "blurry' image looks better, statistic wise that isn't an accurate depiction of reality.

Dealbreakers

Pixel inversion artifacts is a DEALBREAKER. IMO this is a BIG no no. Sorry TN but every TN will automatically FAIL this.

Overshoot is a DEALBREAKER

any monitor larger than 24.5" is a dealbreaker(except the odyssey g7 32")

why is OVERSHOOT a dealbreaker?
That feint inverse ghosting you may see at 960 pixel speed(usually in Newbie lobbies or lobbies filled with beginners). In my in practice tests, that "feint inverse ghosting corona" will turn into a blazing blue fireball at 1440-1920 pixel speed(the higher ranked lobbies)

Just how slow is 960 pixel speed? in rocket league standards, it's VERY slow. That kind of speed is only seen in "bronze" ranked lobbies(the beginner rank in rocket league).

Here's a video i made. I made a training pack in rocket league and the moving ball crosses my monitor at exactly 2.00 seconds. Notice how slow 960 pixel speed is. Even the odyssey monitors passes this kind of speed. Also, most inverse ghosting monitors will pass.

phpBB [video]



1440-1920 pixel speed. everything gets extremely ugly. Even the fastest monitors cannot process this kind of speed.

Here an image of the alienware aw2521hfl on "faster" on 1920 pixel speed. It almost looks like a blazing blue fireball(although OD faster has a lot of overshoot even at 960 speed, so most ppl would know this isn't the OD to play on from the get go) But to show everyone what "bad" overshoot looks like, here it is. (keep in mind, this is on an od setting that is noticeably bad even at 960 pixel speed, but for the sake of reference, here it is.

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Here's a more realistic photo I took of a "Monitor" that has feint inverse ghosting coronas at 960 pixel speed but will have noticeable bright trails if the rocket league ball goes as fast as 1920 pixel speed. Yes folks, that is 1% OVERSHOOT.

Image

that feint inverse ghosting corona you may see on those UFO ghosting tests is at 960 pixel speed. Sadly, it will have a much much brighter inverse ghosting corona if the pixel speed goes above 1080 pixel speed.

That is how i came to a conclusion that ANYTHING WITH INVERSE GHOSTING (WHETHER IT'S FEINT or not), is UNPLAYABLE. The only times most people would find 960 pixel speed is on NEWBIE lobbies or a lobby where everyone is camping(sniping).

why 24.5" only?. sorry guys but there are no Ifs ands or buts. Ff the monitor is larger than 24.5", I WILL NOT CONSIDER IT FOR COMPETITIVE GAMING especially in the context of this post(motion clarity). But here's proof of it.




For the acer predator to beat the MSI MAG251rx in competitive gaming, you would need to follow these steps.

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40-52 inches distance is good to match the 24-30 inch focal point of 24.5" monitors

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MSI focal point(24-30 inches)

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To summarize, more eye tracking=slower reaction times=you will LOSE on 50/50 situations. 50/50 situations account for 60% of gameplay in almost ANY competitive game. And i'm not talking about "EYE" tracking, but RETINAL TRACKING. . Moving your retina from one end of the screen to the other, if it's slower than your opponent, then your opponent will beat you almost every single time there's a 50/50 shootout.

i can talk about accomodation, Reticular activation system, Field of View, periph, 20/20, myopic, etc it will be too much trldr;rl. I''m a visual learner so here's a photo. The gist of it is this, 24.5" is more comfortable on the eyes and my retinal focal point is crystal clear when i track a moving object. Not only that but because of the size of the monitor, retinal tracking is WAY less compared to a 27" monitor owner. Me personally, when i move my retina from one side to another, it was a ridiculous 50ms-60ms. 50ms in gaming is A LOT OF TIME.

Image


Why are pixel inversion artifacts a dealbreaker? (Sorry TN users, but unfortunately, this is synonymous with TN technology and AU optronics fast IPS monitors, only difference is, there are workarounds on the fast IPS AOU monitors, but for TN, there is no noticeable fixto pixel inversion artifacts)

Image

From what I found, the most BUTTERY smooth gameplay that i have ever experienced came down to this.

Where GHOSTING ends but BEFORE overshoot begins.

based off a thousands of IN PRACTICE tests, ANY MONITOR where the response time has the least possible ghosting but never passing the point of no return(where overshoot begins). It came down to 3 monitors. I only CHOSE one monitor, and that is RLCSCOntender's MAIN and i will use this monitor to participate in RLCS season 10 and 11.

you guys can either take MY WORD FOR IT with evidence backing it up, or you guys can be dogmatic and believe the "WILD WILD WEST" reviewer community.

yes folks, i consdier the reviewer community "wild wild west", because people who don't think for themselves believe on every thing they say

There's a big difference between science and marketing.

PS. With overshoot, it's not just the bright trails. There are a multitude of side effects that come with overshoot

1. random bright flashes(a bad transition)
2. everything glows(unwanted artifact, which to most ppl, will think is part of the game even though it's really not)
3. anything within your immediate vicinity will show obvious color shift(just like how, when you walk past a bunch of flowers, they start to die)
4. whenever i move my camera, there will be billions of coronas
5. The invisible artifacts such as Anti aliasing artifacts will become VISIBLE if the overdrive has overshoot because the inverse ghosting coronas will provide a trail for it.

i will never consider a fast g2g average if there are inverse ghosting coronas.

as a matter of fact, the VG259QM on OD 60 is better tuned than a monitor a monitor with a faster g2g average with 1 % overshoot.

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