Official Asus ROG Swift 360Hz PG259QN Owners Thread

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daviddave1
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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by daviddave1 » 28 Mar 2021, 17:12

Chief Blur Buster wrote:
28 Mar 2021, 17:01
daviddave1 wrote:
28 Mar 2021, 16:31
Yesterday i got the XL2546K: The colors and textures look great: Especially in PUBG and MW. U have a big advantage in spotting enemy's.

But I also play Quake Live. There's a huge difference in the amount of frags I can get with my XG2402 and the XL2546K. On the XL2546K I am just a regular player. Above average at best.

On the XL2546K I had a couple times where my plasma gun just couldn't catch up with the enemy or my mouse movement. I just switched back to the XG2402 and the difference is humongous.
On the XG2402 for example I am 9 of 10 at the top of the list on the servers I usually play. With the XL2546K its something like 3 out of 10. I like Quake Live just for that. It's a game where I am actually good at. I don't wanna give that up.
Questions
1. Did you try both DyAc ON/OFF?
2. Do you have a 1KHz mouse or an 8KHz mouse, such as the Razer Viper?

The limitations of a 1KHz mouse starts to show a bit at 240hz and really starts to show at 360Hz.
The mouse should be at least 4x-6x the Hz of the display. Even an 8KHz mouse downclocked to 2KHz is infinitely better than almost any 1KHz gaming mouse nowadays. Sometimes 8KHz overloads the game, but 2KHz is fine.
Hey Chief! Tnx for the reply!!! Yes, I tried both!
I have the Razer Viper ultimate now on 1kHZ. i heard Rocket Jump Ninja about the the 8KHZ overload on 360hz in Quake Live where downclocking to 2khz is the solution. Tnx for the reminder. Im going to buy it soon now.
Last edited by daviddave1 on 28 Mar 2021, 17:14, edited 1 time in total.
| Now: ASUS PG248QP 540Hz. | Past : VG259QM with the Qisda panel/PG27AQN/XL2566K

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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by Chief Blur Buster » 28 Mar 2021, 17:14

daviddave1 wrote:
28 Mar 2021, 17:12
Hey Chief! Tnx for the reply!!! Yes, I tried both!
I have the Razer Viper ultimate now on 1kHZ. i heard Rocket Jump Ninja about the the 8KHZ overload on 360hz in Quake Live. I am still gonna buy the 8k Razer though.
The great thing is that Razer 8KHz lets you select any Hz -- 500, 1000, 2000, 4000, 8000. So you have the freedom to choose 2000 Hz, as a sweet spot for the Razer 8 KHz in many games.

This is especially important for 360 Hz where 1000Hz mice really shows their limitations.
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reffp
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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by reffp » 28 Mar 2021, 20:19

Chief Blur Buster wrote:
28 Mar 2021, 17:14
daviddave1 wrote:
28 Mar 2021, 17:12
Hey Chief! Tnx for the reply!!! Yes, I tried both!
I have the Razer Viper ultimate now on 1kHZ. i heard Rocket Jump Ninja about the the 8KHZ overload on 360hz in Quake Live. I am still gonna buy the 8k Razer though.
The great thing is that Razer 8KHz lets you select any Hz -- 500, 1000, 2000, 4000, 8000. So you have the freedom to choose 2000 Hz, as a sweet spot for the Razer 8 KHz in many games.

This is especially important for 360 Hz where 1000Hz mice really shows their limitations.
Hey Chief , regarding the razer 8k , what would be the sweet spot for 240hz?

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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by Chief Blur Buster » 28 Mar 2021, 22:28

Depends on the game.

Usually, a good "safe" sweet spot of anything 240 to 360 Hz and up, is usually 2000 Hz for the newest gaming mice.

Once displays are upgraded to 480-to-720 Hz this decade, the mouse sweet spot may shift to 4000 Hz.

If your game can support 8 Khz, you can max it out. But like the past, there can be issues of a 1000Hz->8000Hz jump (much like the old days of 125Hz->1000Hz jump in year 2015 of the first 1000Hz mice).
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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by Discorz » 29 Mar 2021, 06:37

Chief Blur Buster wrote:
28 Mar 2021, 22:28
Usually, a good "safe" sweet spot of anything 240 to 360 Hz and up, is usually 2000 Hz for the newest gaming mice.
Is the difference visually noticeable between 1000 and 2000+Hz polling rate on 240Hz monitor? Is it smoother?
I know I can't tell the difference down to 500Hz, 250 starts to get slightly choppy and 125 in very noticeable.
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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by Chief Blur Buster » 29 Mar 2021, 17:04

Discorz wrote:
29 Mar 2021, 06:37
Is the difference visually noticeable between 1000 and 2000+Hz polling rate on 240Hz monitor? Is it smoother?
I know I can't tell the difference down to 500Hz, 250 starts to get slightly choppy and 125 in very noticeable.
It depends on the frame rate of your game, the refresh rate you've configured, how fast-GtG your monitor is, which sync/display technology you use (VSYNC ON, VSYNC OFF, G-SYNC, ULMB/DyAc/strobing).

But yes, with some combinations of settings, 500Hz-vs-1000Hz-vs-2000Hz becomes visible to me.

Even 2000Hz vs 8000Hz is visible at 240Hz, albiet only marginally (1000Hz-vs-2000Hz is the biggest difference), but only if you're not gimping your mouse to 400dpi.

If you're playing low frame rate VSYNC OFF, the difference is not generally noticeable.

General rules of thumb that lifts the blurfog/stutterfog hiding low-poll mouse microstutters:
- Displays at higher refresh rates (e.g. 360Hz-vs-240Hz-vs-144Hz)
- Enabling tech that smooth stutter (e.g. enable VRR or VSYNC ON framerate=Hz)
- Enabling tech that reduce blur (e.g. ULMB, DyAc, etc)
- Higher DPI setting, low in-game sensitivity (Mouse settings, 1600dpi instead of 400dpi)

If you're a 400dpi or 800dpi mouse user you won't notice as much. But if you use 1600dpi or 3200dpi, then mouse 500Hz vs 1000Hz becomes much more visible. Many gamers who use Razer 8KHz Vipers now like the look-feel of 1600dpi or 3200dpi in certain newer-engine games that supports high-DPI very well. High dpi + low in-game sens = really plays better at higher poll rate. Many gamers report high-DPI feels fine in games like Valorant, unlike say CS:GO. It depends on the game engine if subpixel dpi is properly preserved (e.g. moving 1dpi = turning visibly subpixel) in the game engine's processing. Configuring 400dpi means a slow 1/8" mouse movement over one second can yield only 50 positions (50 frames per second). L

Low dpi (400dpi) can sometimes sabotage frame rate of slow mouseturns in your game engine, into a steppy-steppy stutter (e.g. scanning with your scope). That's why lots of gamers see improvements of "high DPI + low sens" during scope scanning (sometimes sensitivity is separately adjustable for scope scanning than for mouseturns). When we're dealing with 360Hz monitors, high DPI keeps mouse slowturns very TestUFO-smooth rather than grainy (steppy-steppy effect).

One problem is many game engines feel odd (bad smoothing effects) during high-DPI-low-sens operations, so YMMV. However, more and more esports are beginning to standardize on 1600dpi+ (At least for newer games) rather than the usual 800dpi standard. This is where 500Hz-vs-1000Hz-vs-2000Hz becomes even more important.

That said, 1000Hz-vs-2000Hz mouse poll on a 360Hz monitor is more noticeable than 500Hz-vs-1000Hz mouse poll on a 144Hz monitor.

I usually keep my mouse at 8000 Hz all the time, except configure Razer to automatically lower DPI in games that choke at 8000Hz (some games work better at 2000 Hz or 4000 Hz). Razer Synapse utility can automatically change DPI.

Remember, to preserve your muscle memory during poll rate changes (Windows cursor moving exactly the same speed at 500Hz, 1000Hz, 2000Hz, 4000Hz, 8000Hz), you must configure:

Image

When you do this, changing poll rate of your Razer 8KHz doesn't change mouse pointer speed in Windows. (Only changing DPI does). To preserve your muscle memory in all apps you can divide sensitivity every time you double DPI. This will help preserve your mouseturn speed (1600dpi mouseturns at same velocity as 400dpi or 800dpi), provided the game engine is capable of proper subpixel mouse dpi mathematics. (subpixel turns just look like motion antialasing). Some older engines (e.g. CS:GO) seems to have some potential issues with ultra-high-DPI operation, but is not an issue in others.

The winning test is that a good aimtrainer should feels the same at 3200dpi at 1/8 sensitivity feels identical to 400dpi at full sensitivity. (Or whatever sensitivity setting you use, divide it by exactly 2 every time you double DPI). This is the hallmark of a good mouse + good drivers + good software. No odd smoothing/interpolation if done well (remember: games can add smoothing/coarsenesses by accidental math rounding effects, even if drivers don't do smoothing). The bonus is that your mouse slowturns feels TestUFO-smooth TestUFO-precise, rather than grainy steppy-steppy feeling. So high DPI low sens in a good subpixel-dpi-precise game engine means you can have your cake (precise fast flicks) and eat it too (precise slow scans).

Obviously, your mileage may vary -- 800dpi still feels good in CS:GO for many esports and may be having some math rounding errors at high-DPI-ultralow-sens operation. Very old engines (source engine) were designed for 1000 Hz mice that were only available up to 1600dpi or barely beyond.

Now with mice supporting 8000 Hz and 20000dpi, it is beyond the mathematics precisions of some game engines, probably even including CS:GO which allegedly/reportedly doesn't feel good at 6400dpi. But some newer game engines do subpixel dpi just fine.

In proper newer modern game engine, moving 1/8" can already properly smoothly do 360 frames per second of 0.1 pixel movements (antialaised subpixel movements), meaning you generated 360 unique frames for a slow 36 pixels/sec scope scanning movement! Valorant can do that today, for your ultraslow precise scope scanning from a sniper position. edpi "precision" is not necessarily an integer -- it's floating point subpixel -- in some newer games, unlike older games.

The ancient 800dpi standard ideally should slowly become obsolete in game engines of the future, with proper subpixel edpi processing mathematics. More games need to have 800dpi and 6400dpi(1/8sensitivity) feeling identical speed & identical feel for fast flick movements, while giving untold benefits for slow movements. This is also mandated in the proposed High Definition Mouse Extensions API specification that I'm currently shopping around to mouse manufacturers.

Yes, yes, 400dpi or 800dpi should still be a choice (some esports athletes like the steppy-steppy slow movements to filter out handshake), but we should not accidentally hamstring 6400dpi-fractional-sens with integer edpi instead of subpixel edpi!!! More numbers of newer games should be able to properly do 0.1 or even 0.01 pixel mouse movements per frame (antialaised subpixel motion), if users want that. The tech is here today already in newer software.

My point, is that low-dpi is shooting yourself in your feet mouse-motion-quality-wise (sabotaging the fluidity/framerate of slow mouse turns) but I understand some game engines don't do subpixel dpi well (CS:GO feels odd at 6400dpi+8000Hz operation for example -- but that's not the mouse's fault). That's just life. There are situations where 400dpi sometimes make 1000Hz-vs-8000Hz worthless, while 3200dpi makes 1000Hz-vs-8000Hz night-and-day (especially for 360Hz). You gotta match game engine+mouse+drivers+settings well.
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FarisQari
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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by FarisQari » 30 Mar 2021, 01:08

I got the new PG259QN 360hz around 2 months ago & also built a 5950/3090 32gb 3600mhz PC rig.

I’ve had this PC for around 2 months & I’ve been having mouse input lag issues that I’ve tried everything to fix.

I play mainly overwatch, & I always notice the input lag while playing ana & trying to quickscope.

I’ve tried buying a new mouse (logitech superlight), I’ve also tried re-installing fresh windows, updating the bios.
I’ve tried playing around with the monitor settings, also the Nvidia CP & windows settings with no luck.

The best configuration I found for some reason was with G-Sync on & capping FPS 350 ingame & it had the least input lag/delay with best smooth/visual gameplay I could get.

I’ve got alot of advice telling me to turn off G-sync & uncapping my FPS in game to 400 & to make sure both V-sync options were turned off which I tried, but the input lag on the mouse was still there & also game wasn’t as smooth compared with G-sync on.

This is my PC build:

GPU: Asus Rog Strix RTX 3090 OC edition
CPU: AMD Ryzen 9 5950x
Motherboard: Asus Rog Crosshair VIII Dark Hero x570
RAM: 32gb (4x8) G.skill Trident Z Neo 3600mhz CL14
Storage: Samsung 980 pro evo 1TB m.2 SSD
Power supply: XFX XTI 1000W platinum plus
Case: Lian Li O11 Dynamic white case
Cooling: Lian Li Galahad 360 white AIO
Fans: Lian Li UNIFAN white SL120 X 2
Strimers: Lian Li 24+3x8 pins strimers

Monitor: Asus rog strix PG259QN 360hz

If someone would help me I would be very grateful, thanks.

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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by Discorz » 30 Mar 2021, 01:50

Chief Blur Buster wrote:
29 Mar 2021, 17:04
It depends on the frame rate of your game, the refresh rate you've configured, how fast-GtG your monitor is, which sync/display technology you use (VSYNC ON, VSYNC OFF, G-SYNC, ULMB/DyAc/strobing).

But yes, with some combinations of settings, 500Hz-vs-1000Hz-vs-2000Hz becomes visible to me.

If you're playing low frame rate VSYNC OFF, the difference is not generally noticeable.
Yes, high dpi-low sens is noticeably smoother in games when precision aiming. 400dpi snaps from pixel to pixel while 800+dpi would feel like there are more pixels in between, therefore smoother. But I should of noted I meant "visually noticeable on desktop" since there are no limitations.

I believe through years games will slowly adapt and support such tech. Also some games still have this issue where changing in-game sens only affects "3d world", not the menus where mouse cursor appears. So to avoid such high contrast in sensitivities we need to use mouse dpi cycle button or similar.
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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by Chief Blur Buster » 30 Mar 2021, 02:22

FarisQari wrote:
30 Mar 2021, 01:08
I got the new PG259QN 360hz around 2 months ago & also built a 5950/3090 32gb 3600mhz PC rig.

I’ve had this PC for around 2 months & I’ve been having mouse input lag issues that I’ve tried everything to fix.

I play mainly overwatch, & I always notice the input lag while playing ana & trying to quickscope.

I’ve tried buying a new mouse (logitech superlight), I’ve also tried re-installing fresh windows, updating the bios.
I’ve tried playing around with the monitor settings, also the Nvidia CP & windows settings with no luck.

The best configuration I found for some reason was with G-Sync on & capping FPS 350 ingame & it had the least input lag/delay with best smooth/visual gameplay I could get.

I’ve got alot of advice telling me to turn off G-sync & uncapping my FPS in game to 400 & to make sure both V-sync options were turned off which I tried, but the input lag on the mouse was still there & also game wasn’t as smooth compared with G-sync on.

This is my PC build:

GPU: Asus Rog Strix RTX 3090 OC edition
CPU: AMD Ryzen 9 5950x
Motherboard: Asus Rog Crosshair VIII Dark Hero x570
RAM: 32gb (4x8) G.skill Trident Z Neo 3600mhz CL14
Storage: Samsung 980 pro evo 1TB m.2 SSD
Power supply: XFX XTI 1000W platinum plus
Case: Lian Li O11 Dynamic white case
Cooling: Lian Li Galahad 360 white AIO
Fans: Lian Li UNIFAN white SL120 X 2
Strimers: Lian Li 24+3x8 pins strimers

Monitor: Asus rog strix PG259QN 360hz

If someone would help me I would be very grateful, thanks.
Unconventional testing is required to get to the bottom of your issue:

1. AMD USB Problems - Verify you don't have any AMD-related latency issues. AMD recently had some major USB problems, see news of USB problems on AMD. Upgrade the USB drivers and see if it helps. A $25 PCIe USB card can be a partial workaround.

2. 1000Hz mice is crap for 360Hz monitors - Check these photos and weep! Try upgrading to an 8000 Hz mouse (e.g. Razer Viper 8KHz) configured to at least 2000 Hz poll rate. 360Hz gameplay really smoothes out with higher mouse poll than 1000Hz. Mouse Hz needs to be at least minimum 4x-6x higher than display Hz. 8000 Hz works in some games but 2000 Hz mouse poll is a universal sweet spot that tends to work in nearly all games (not all games can keep up with 8000 Hz mouse). All mouse manufacturers need to release 2000Hz+ mouse, sorry -- 1000Hz mouse poll is garbage for 360Hz monitors, though some games can't keep up with 8000Hz, so some sweet-spot tweaking is needed. The Razer 8KHz lets you choose 125/500/1000/2000/4000/8000.

3. Multimonitor lag - Make sure you run in 1-display mode, preferably Full Screen Exclusive. Multimonitor is known to add some complex latency issues, unless you force your game to true FSE (not Borderless or FSO) only on primary.

4. Thermal throttling lag - Temporarily test a 10% underclock of both GPU and CPU slightly to avoid thermal throttle latencies. Some undiagnosed thermal throttling near max OC can add weird latencies. Also try a 20% underclock + disable power management + permanent full throttle. The underclock step may not be necessary, but it's useful to do a quick verification test.

5. Verify offline vs online lag - Test offline latencies to rule out your Internet latencies. Do you only have lag when online? You may need to add/remove Internet latency to land your network latency into the middle of the playing field (not the lowest-lag or highest-lag player on a game server). Hitreg goes wonky if your latency is an outlier on that game server, especially if you have a lot of network jitter. Rolling the gaming VPN dice can help massively (try 3 different paid gaming VPNs) -- some lucky have reduced internet lag by 30ms to their favorite game servers.

There are hopefully not too many difficult unturned stones for a system of your type, hopefully my suggestions may help narrow down your latency causes.

There may, additionally, be other forum members who might be able to chime in with additional ideas to help your latency issues.
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FarisQari
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Re: Official Asus ROG Swift 360Hz PG259QN Owners Thread

Post by FarisQari » 30 Mar 2021, 04:36

Thanks alot for replying, I will diffenatly check each one out.

I just wanted to ask you Mr. Mark whats your best configuration you tried on the PG259QN settings & also Nvidia Control Panel in settings.

I found that G-sync on + V sync on(NVCP) with Capped FPS at 350 ingame(overwatch) to be the smoothest/visual gameplay.

I was wondering what you found out to be the best, & what are the essential changes I should do in the monitor settings & NVCP.

For example on the monitor there is a “ G-Esports mode “. Is that necessary to be on that mode for g sync to work properly?

Also in the NVCP control panel what are the essentials that I have to change, such as G-sync on, power management plan, preferred refresh rate and so on.

Thanks again.

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