sharknice wrote: ↑
19 Dec 2020, 21:42
Setting sensitivity to 1 seems like it helps with the diagonal issue. It still feels weird though.
Yes, it definitely does. I have tried my prototype Razer mouse at 1000Hz, 2000Hz, 4000Hz, and 8000Hz, and none of it really helps fix the diagonal issue except setting sensitivity to 1. Raising DPI to 12800dpi helps somewhat, and keeping poll rate lower, helps somewhat -- it seems like Cyberpunk doesn't do a good job of maintaining mousepolltime:photontime.
I complain about mouse problems in the HD Mouse API
proposal, but Cyberpunk 2077 needs a lot of mouse optimization, IMHO.
Fun game though, and CD PROJEKT RED has their hands full fixing other bigger bugs, but once that's out of the way, I'd like Cyberpunk 2077 to seriously properly optimize the mouse for more fun solo mouse gameplay.
Some hard-working CD PROJEKT RED developers (when their management allows them time to do so) should read the The Amazon Human Visible Feats of Milliseconds
as well as HOWTO: Please Future Proof your Game Engine (Even if stuck on 60Hz Monitor)
When milliseconds become a significant percent of a refresh cycle at high-Hz, imperfections show that didn't show at 60 Hz.
The game engine's ability to keep gametime:photontime consistent to submilliseconds levels needs some major optimization in the mouse department.
Power users of high-refresh-rate lore, are often powerful by word-of-mouth. Bad word-of-mouth can hurt game sales, so I would consider this a medium-priority item that should be done after the game-breaking stuff. I have helped developers fix problems before, see CloudPunk ChangeLog crediting me of Blur Busters
, another cyberpunk game developer I helped -- this changelog credits me for de-jankifying this game to future-proofed levels.