I can confirm that there are really, really good G-SYNC implementations.kriegor wrote: ↑02 Mar 2022, 13:48techteamGBT has measured gsync enabled to actually have less input lag than with gsync disabled on the PG259QNR, which has a 1-360hz gsync module.
https://www.youtube.com/watch?v=ftZzaT6Tchs
I had a recent Twitter chat that included an esports rig organizer that G-SYNC can be a double edged sword -- worse on some displays/games but superior on other displays/games.
It was illuminating to them -- that arguments on both sides of the G-SYNC argument can be correct but it depended on the parameters/variables (the game, the display, the framerates, the VRR ranges, and the quality of its implementation etc) ever since we were the world's first people to measure the input lag of G-SYNC ten years ago (2014) at www.blurbusters.com/gsync/preview2
This was long before G-SYNC 101 where thousands of separate high speed test clips were done to figure out what made G-SYNC tick. Although the information is very dated, many people still consider it the G-SYNC bible.
At CES 2020 (before the pandemic), I met with NVIDIA for a dinner. A manager at NVIDIA privately told me they wished they listened to us early on about framerate caps (they didn't really understand it at first) -- since mythbust some of this "tempral shit" years before the mainstream...
My newer 2022 advice (in addition to good settings/monitor) is to "also always try to get a VRR range bigger than your framerate range". Which means if your games fluctuate 100-300fps, buy 360Hz cuz mousefeel is often different below/above max Hz. In other words, 100-240fps vs 240fps-300fps when doing G-SYNC on a 240Hz monitor. 360Hz G-SYNC tick a lot of boxes in esports. Sometimes it turned out the case where 360Hz non-GSYNC was worse than 240Hz non-GSYNC because of various factors, but 360Hz G-SYNC outperformed 240Hz non-G-SYNC. Those things can happen nowadays, that the brute VRR range overcomes all.
That way, "VRR ranges wider than framerate ranges", esports don't have to worry about the capping bleep or the lag penalty of capping (as a lesser evil to lag penalty of VSYNC ON of uncapped G-SYNC). Only people are realizing that we can now get monitors with VRR ranges wider than framerate ranges, to say goodbye to the esports G-SYNC lag penalty (many causes, but one cause of G-SYNC issues in esports was having framerate ranges wider than VRR ranges).