Lossless Scaling LSFG + 48 FPS video is insane

Discussion about 120fps HFR as well as future Ultra HFR (240fps, 480fps and 1000fps) playing back in real time on high refresh rate displays. See Ultra HFR HOWTO for bleeding edge experimentation.
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blurfreeCRTGimp
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Lossless Scaling LSFG + 48 FPS video is insane

Post by blurfreeCRTGimp » 27 Nov 2024, 15:44

I have my BenQ XL2720 OC'd to 180hz and I have been using Lossless Scaling religiously for its frame generation.

Since 180hz is 5.5 ms of persistence, and I wanted to see how HFR video could look on my LCD, I watched some clips from Youtube that were frame doubled with AI to 48 FPS. I then used LSFG with FSR upscaling scaling and sharpening to boost that 48 fps by 4x to 192 FPS.

With that many frames and with backlight strobing, it made for a very pleasant refresh rate=strobe rate=frame rate image that resolves 1200 pixels per second in motion with minimal artifacting.

I advise anyone with an ultrahigh refresh rate disp;ay to try it.

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Chief Blur Buster
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Re: Lossless Scaling LSFG + 48 FPS video is insane

Post by Chief Blur Buster » 17 Dec 2024, 04:18

Lossless Scaling is one of the best 3rd party framegen solutions today.

4:1 framegen actually produces a frame rate high enough to be further benefited by strobing.

Not everyone likes framegen, but it does provide good blur busting path, and if you had to pick "Framegen Poisons" -- LSFG is one of the best I've seen that isn't locked to a specific GPU.
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blurfreeCRTGimp
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Re: Lossless Scaling LSFG + 48 FPS video is insane

Post by blurfreeCRTGimp » 21 Dec 2024, 21:40

Thanks for the reply chief. I actually just put a video up on my youtube channel with something interesting that I tried. I used LSFG for the blur reduction, but I used strobe utility on a duty setting of 24 to boost the voltage to the LEDs for increased brightness and as a result increased color fidelity. The display feels HDR while I do this. I get the best of all worlds. Blur reduction, better brightness, and better color.

Here is the video

https://www.youtube.com/watch?v=zioZMGIap4g

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Re: Lossless Scaling LSFG + 48 FPS video is insane

Post by Chief Blur Buster » 01 Jan 2025, 17:08

blurfreeCRTGimp wrote:
21 Dec 2024, 21:40
Thanks for the reply chief. I actually just put a video up on my youtube channel with something interesting that I tried. I used LSFG for the blur reduction, but I used strobe utility on a duty setting of 24 to boost the voltage to the LEDs for increased brightness and as a result increased color fidelity. The display feels HDR while I do this. I get the best of all worlds. Blur reduction, better brightness, and better color.

Here is the video

https://www.youtube.com/watch?v=zioZMGIap4g
Thank you for sharing! I've been busy lately.
You may want to share that to LSS area on Discord, and the Steam Board area for the LSS purchase (but stay within the posting rules if they allow youtuber reviewers or not), to give it more coverage!

Did you hear about my CRT simulator that I released 2 days afterwards? Opensourced under MIT.

For displays without strobing, generic Hz can provide the blur reduction. I imagine that LSS + CRT simulator will work fantastically on an OLED, though some experimenting will be needed because of the maths in the CRT simulator having some interactions with HDR. Pulsewidths on a Blur Busters Strobe Utility supported monitor will still be better, however, I would love to benchmark it against a 480Hz OLED running the CRT beam simulator.

I hear several software vendors are working concurrently to bring the CRT beam simulator to their software, possibly including to mechanisms that will allow a video player and/or game to work too.
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Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
  2. Please report rule violations If you see a post that violates forum rules, then report the post.
  3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!

blurfreeCRTGimp
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Joined: 28 May 2020, 20:36

Re: Lossless Scaling LSFG + 48 FPS video is insane

Post by blurfreeCRTGimp » 02 Jan 2025, 20:20

Ok Chief I just downloaded the latest nightly build of Retroarch to try the rolling scan BFI implementation with my XL2720 overclocked at 180hz.

Holy Crap! rolling scan looks way better than global strobe, especially with that brightness adjusted soft roll off you have going on. : )

These displays need more nits.

I used it with the strobe utility overvolt trick I had going in the video I shared with you, and it gave me an adequate but not great level of brightness.

I tried using Lossless Scaling frame generation alongside it, and I got a much brighter, but totally garbled and unusable mess. So, I would say you should reach out to the developer to see if he can adapt this rolling scan algorithm with his LSFG post process, because I think running them both together is 100% worth exploring.

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Re: Lossless Scaling LSFG + 48 FPS video is insane

Post by RealNC » 02 Jan 2025, 20:34

I threw the idea for BFI in general in the LS discord, but there doesn't seem to be much interest. Not enough people are interested. Unfortunately, BFI will never work with LS unless it's done by LS itself. Otherwise it will interpolate the black frames or rolling scan frames. If I try it, the result may be hilarious, but not useful:

phpBB [video]


:mrgreen:
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