Viewsonic XG2402, Xbox One X & Freesync

The XBOX ONE Console supports 120Hz+, FreeSync, and 1440p. Getting help with getting "Better Than 60Hz" on the XBOX ONE.
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Zennon
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Viewsonic XG2402, Xbox One X & Freesync

Post by Zennon » 15 Jul 2019, 11:11

Hi I have just picked up a great bargain of a used Viewsonic XG2402 from Amazon.

Set up:
144Hz
Freesync on (both X and monitor)
Auto pick HDMI on the X
Rampage Response : Fastest (this to me is the snappiest for FPShooters)

And it is majorly quick I am really happy, a few questions.

The monitor is rated around 8ms for 60Hz average.
Having my monitor at 144Hz and freesync enabled this means that I am just below and around 60Hz playing a call of duty title is my guess? Also what sort of input lag am I seeing with this set up, slightly higher than 8ms or lower?

If I change the display setting from auto to manual I can select 1080p 60Hz or 120Hz but I give up the ability to use freesync then.

From what I read using it at 144Hz freesync tops using the 120Hz setting.

Zennon
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Re: Viewsonic XG2402, Xbox One X & Freesync

Post by Zennon » 18 Jul 2019, 14:25

It is lower ms using freesync after what I have read here on the forum and what "I feel".

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RealNC
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Re: Viewsonic XG2402, Xbox One X & Freesync

Post by RealNC » 19 Jul 2019, 08:33

So 144Hz + freesync is supported now on XB1? Does the monitor's OSD say 144Hz?
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Zennon
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Re: Viewsonic XG2402, Xbox One X & Freesync

Post by Zennon » 19 Jul 2019, 12:07

RealNC wrote:So 144Hz + freesync is supported now on XB1? Does the monitor's OSD say 144Hz?
Monitor set to 144Hz Native, Xbox sending 60Hz in the monitors information section.
The main OSD shows 144Hz
Allow variable refresh rate ticked on the Xbox.

If I set the monitor to manual select HDMI then I get the options for 60 or 120 on the Xbox though if I do Allow variable refresh rate is greyed out.

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Chief Blur Buster
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Re: Viewsonic XG2402, Xbox One X & Freesync

Post by Chief Blur Buster » 29 Jul 2019, 17:39

Interesting -- the monitor truly says 144Hz?

If this is true, then 60fps@144Hz FreeSync would be utilizing FreeSync as a natural "Quick Frame Transport" mechanism (the quick delivery of 60Hz frames in 1/144sec).

That said, I'd love to see additional confirmations that XB1 is truly outputting a 144Hz-compatible FreeSync signal despite capping the frame rate to 60fps.
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Zennon
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Re: Viewsonic XG2402, Xbox One X & Freesync

Post by Zennon » 30 Jul 2019, 12:06

Sorry for any confusion, I think I am being picked up wrong or maybe I am not. Here is the info again just in case.
The monitor shows an 60Hz output from the One X in the monitors information section.

The monitor is set to 144Hz Native with freesync enabled. The OSD showing 144Hz.

My main question is... does this mean I am still getting the 8ms input lag (60Hz test that Rtings ran) or is it lower because of the VRR?

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The monitor is really quick so snappy I am over the moon with it for Xbox.

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RealNC
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Re: Viewsonic XG2402, Xbox One X & Freesync

Post by RealNC » 30 Jul 2019, 16:27

The pixel clock is 148MHz, which indicates this is not running in 144Hz mode, but in 60Hz. For 144Hz freesync mode, the pixel clock should be over 300MHz.
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Zennon
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Re: Viewsonic XG2402, Xbox One X & Freesync

Post by Zennon » 31 Jul 2019, 01:01

RealNC wrote:The pixel clock is 148MHz, which indicates this is not running in 144Hz mode, but in 60Hz. For 144Hz freesync mode, the pixel clock should be over 300MHz.
This is what I expected and why I asked about the 60Hz input lag reading of around 8ms.

Using freesync re my question in my first post does this mean I am slightly higher or lower than 8ms.

Does freesync cause or reduce lag on an Xbox? Should I be capping the monitor to 60Hz refresh rate? Thanks.

Zennon
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Re: Viewsonic XG2402, Xbox One X & Freesync

Post by Zennon » 03 Aug 2019, 03:03

Going off the Rtings results

Native Resolution @ 60 Hz : 8.8 ms

And Variable Refresh Rate: 4.3 ms (which I have to assume is at Native 144 Hz / 4.1 ms without VRR)

Xbox one X Native resolution @ 60 Hz with Freesync I get 9.2 ms

My calculations are that VRR raises the native + VRR by .2 ms so 60+VRR raises it by around .4

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