ezQuake: Just-in-Time VSYNC

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Re: ezQuake: Just-in-Time VSYNC

Post by Chief Blur Buster » 16 Jan 2014, 20:23

nimbulan wrote:Just-in-time rendering sounds like it would be a great technique to combine with G-sync.
Using an fps_max slightly below max gsync rate, already effectively behaves as "just-in-time" rendering for G-SYNC.
(As seen in G-SYNC Preview #2)
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