Re: ezQuake: Just-in-Time VSYNC
Posted: 16 Jan 2014, 20:23
Using an fps_max slightly below max gsync rate, already effectively behaves as "just-in-time" rendering for G-SYNC.nimbulan wrote:Just-in-time rendering sounds like it would be a great technique to combine with G-sync.
(As seen in G-SYNC Preview #2)