Chief Blur Buster wrote: ↑12 Dec 2021, 17:38
There's no QFT-compatible pretuned refresh rate, so I do not understand your question.
I think I'm partially overloading the 'quick frame transport' concept in my mind, where I was thinking that anytime you bother making a custom refresh rate you might as well set it with a large vertical total. obviously, that's not a requirement (and assumedly not feasible depending on monitor hardware?). it makes sense why e.g. a QFT 75hz custom resolution might have worse strobing performance than a 'standard' 75hz mode. my 'tolerance' question was also tied to this, where e.g. my '120'hz QFT was actually a 119.xxhz strobing and in my mind I became worried that if it wasn't 120.00 then the pre-tuned 120hz settings wouldn't be loaded. now that I realize what an "Automatic" vs "Manual" timing selection allows, I see that's an unfounded concern.
out of the box, I'm able to choose (pc) 240, 144, 100, (ultra hd) 120, 119, 60, 59, 50, 30, 29, 25, 24, 23hz refresh rates in nvidia control panel (connected via displayport). so to see strobing performance at 75, 85, 165, 180, 200, 224hz I'll need to create a custom resolution. I've never had a need to create a custom resolution until trying these pursuits which is probably why I was conflating some concepts.
aside from the people who love to play cs:go with stretched resolutions, what are the use-cases for creating those other custom resolutions? is it just for people who know they can only maintain e.g. 180 fps in a game where they want to use strobing? why did you choose to tune those particular refresh rates as presets and why aren't all of those refresh rates exposed as available choices out of the box?
then, aside from the very small minority of blur busters forum go-ers, how do people realize that these 'hidden' tuned strobing options are available? if there were a "refresh rate utility" that could create the QFT versions of these resolutions, could it also then load strobe tuning settings for QFT rather than "Automatic" timings to result in a better picture? I'm sure I'm preaching to the choir, but these manual tweaks are a huge barrier to the vast majority of users. vrr-strobing seems like the best path forward to bring these motion clarity improvements to the masses (including lazy 'enthusiast' folks like me!).