Anyone who had this problem since early 2000's knew 100% it was internet from the start, because back then there were certain things that still could be done (on ADSL/DSL connections) to fix this issue. The only problem was finding the root cause of this whole thing, which has never been found. So, the only speculations were in relation to the root cause & mechanism by which this issue occurs.
Also, how do you see some random guy, that claims that he has problems with gaming, contacting ISP and getting anything done ? Tens of thousands people tried that and it always ended the same: "The ISP would only perform basic troubleshooting and just send a tech out to their homes to tell them there is no problem with their network." So forget about this "non existent" issue (as technicians see no problems) and the information reaching ISP executives and them contacting game developers or engine developers. That can only be done if you have certain connections like this guy had, otherwise no one will ever bother to look into it.
It isn't just a one game. Every single one FPS game behaves the same when these network issues are present.
Every online game that relies on UDP packets will be affected to a certain degree by this problem.
NO. You still don't get it FFS. It is a problem with certain ISP's that are messing up with UDP packets that are being sent out to the server. This is why this issue only occurs on certain ISP's or with certain configurations / devices that are used within ISP's networks. It shouldn't be happening, as online gaming worked flawlessly for years, until the expansion happened and more and more people started getting internet in their homes.
Again, no. Read the first sentence from Boop's post. Also, it is not clear if this is a solution or a mere workaround that still adds latency, which will still cause server making decisions in other players favour more often than not. It is also not clear if out of order packets are the root cause or only a part of it.
Stop talking about things you have no idea about. You have no idea what i have been saying for years, as you are here only for 12 months.
You still don't get it. It won't change anything, even if out of order packets are the root cause or only part of the problem. ISP's won't even attempt to fix it on their end, ever. ISP's are the problem, not the game engine.
So, it all comes down to how robust your ISP's network is. Also, anything that additionally interferes with UDP packets, will most likely create this issue, making it more severe or even making FPS gaming online completely unplayable. This explains exactly what is happening, as everyone is differently affected by this problem, and many people are not. If you are luckly enough and your ISP is handling UDP packets correctly, then you will enjoy flawless or near flawless gaming experience online. If you are unlucky, then you will always be skill capped to a certain degree and you won't be able to do anything about that.UDP is a lightweight protocol that by design doesn't handle things like packet sequencing. TCP is a better choice if you want robust packet delivery and sequencing. UDP is generally designed for applications where packet loss is acceptable or preferable to the delay which TCP incurs when it has to re-request packets. UDP is therefore commonly used for media streaming. If you're limited to using UDP you would have to develop a method of identifying the out of sequence packets and resequencing them.
UDP does not guarantee that your packets will arrive in order. (It does not even guarantee that your packets will arrive at all.)
UDP does not guarantee that a packet will arrive intact or not at all (i.e., it has a checksum) and it also adds port numbers to raw IP. It doesn't guarantee delivery or sequencing; those are what TCP adds (by basically shouting out a packet until the other end says that it has arrived). Guaranteed correct in-order delivery is also enough that you can pretend you've got a stream of data (hence TCP is a streaming socket, since that's pretty commonly desired)
https://stackoverflow.com/questions/374 ... der-in-udp
From the looks of it, you are the one who has reading comprehension problems, not me. I already explained to you, that many people may be desperate enough and convince themselves that they are dealing with power/EMI issues (as nothing they tried works), but in fact their problems are caused by the internet. They are not aware of that because in terms on internet quality & performance, they are limited to thinking about sheer speed internet they have, ping, lags (ping spikes) and packet loss. When in reality this issue is simply not detected and measured and reflected by ping and packet loss.nuggify wrote: ↑22 Jan 2021, 20:50But unfortunately this thread is not at all about any problems relating to just specific games/engines. It states in the title it is power/EMI. It is system wide input issues. Too bad you have a reading comprehension problem and cannot get that through your head. Refer to the OP again please.
Are you dump or something ? I already explained my reasoning & provided all the valid argumentation (that you choose to ignore) as i have been dealing with these issues, talking with other people on many different forums, for nearly 20 years. I have seen all kinds of craziness that people come up with while trying to fix this issue. So it doesn't surprise me one bit that so many people jumped on this power/EMI thing, where in most cases it most likely has nothing to do with that. And it definitely has nothing to do with power/emi, if they are experiencing hit reg & peeking corners issues in FPS games. This thing feels exactly like input lag & packets being dropped but it is simply not reflected by standard ping & packet loss measurements. As i said, power/EMI should only be considered when issues occur system wide & offline. If they don't it is internet issue which has nothing to do with power/EMI.
I have already explained why that might not work and for multiple different reasons. One needs to simply get lucky with ISP which does not have this problem or the problem is much less severe & less noticable.
People are usually limited to the number of ISP's they can try. Also, more often than not, certain ISP's are only leasing the infrastructure (or part of it) from the main ISP in certain region / country. So in some cases, changing ISP may be meaningless, as the only difference will be the price and ISP's name, but not the quality of the connection that you will be getting.