Any update? Still good? Was it instant fixed? Hitreg mouse etc?
SMART METERS
Forum rules
IMPORTANT:
This subforum is for advanced users only. This separate area is for niche or unexpected lag issues such as electromagnetic interference (EMI, EMF, electrical, radiofrequency, etc). Interference of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction (ECC) latencies like a bad modem connection, except internally in a circuit. ECC = retransmits = lag. Troubleshooting may require university degree. Your lag issue is likely not EMI.
π You Must Read This First Before Submit Post or Submit Reply
IMPORTANT:
This subforum is for advanced users only. This separate area is for niche or unexpected lag issues such as electromagnetic interference (EMI, EMF, electrical, radiofrequency, etc). Interference of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction (ECC) latencies like a bad modem connection, except internally in a circuit. ECC = retransmits = lag. Troubleshooting may require university degree. Your lag issue is likely not EMI.
π You Must Read This First Before Submit Post or Submit Reply
Re: SMART METERS
hi yes had a bad cpu i thought was emi sorry for the inconvenience. but i did notice after changing the meter i was way harder to hit. but everything is smooth now.
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Re: SMART METERS
intel 10900k
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- Posts: 239
- Joined: 21 Jan 2021, 12:54
Re: SMART METERS
lag come back right?texre wrote: β15 Jun 2022, 16:54intel 10900k
viewtopic.php?f=10&t=10134
Re: SMART METERS
no my input lag is perfect still it just when windows did the update yesterday and made all the player models move really quick. but after an update and restart its back to normal. sorry for that again lol. but yeah it was forsure the cpuMegaMelmek wrote: β16 Jun 2022, 12:16lag come back right?texre wrote: β15 Jun 2022, 16:54intel 10900k
viewtopic.php?f=10&t=10134
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- Posts: 203
- Joined: 13 Sep 2021, 12:39
- Location: RUS
Re: SMART METERS
I don't have any meters smart or simple, but still suffering huge desync (enemies see me in 1 or 2 seconds earlier, after fix floating fu**ing mouse. In my case, issue is different
Re: SMART METERS
The issue is your internet connection. Doesn't matter that you change ISP, they can still use the same exchange points and infrastructure like in my case.
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- Posts: 203
- Joined: 13 Sep 2021, 12:39
- Location: RUS
Re: SMART METERS
I was expected posts like this I'm already tested udp with iperf to a different citys, countries, counties, ISP's. This is not issue here. Up to 50 megabit I have 0 loss or any issues. I suppose 50 mbs is enough for any online game, don't you?a_c_r_e_a_l wrote: β11 Aug 2022, 14:10The issue is your internet connection. Doesn't matter that you change ISP, they can still use the same exchange points and infrastructure like in my case.
Maybe routing, yes. But it hard to measure, udp dont have "routing" feature, bad news for us
Added:
Forgot about traceroute, this program uses udp while trace. Check this from your side, any issues?
Re: SMART METERS
How do you know what systems or algorithms ISPs use to ensure stability of their connection? Maybe it's not really about UDP packet loss but out-of-order datagrams or something else? Internet speed in my country increased drastically within few years and I highly doubt that providers were prepared sufficiently for this. At the moment having 1 Gbps connection is not a problem, but the problems are huge data transfers, old infrastructure, traffic prioritization etc. I can feel huge performance drop after 15:00 until ~03:00. If you look at countries like Denmark, Sweden, France you may easily correlate pro/skilled players per square meter with the quality of their internet connections. AFAIK all decent players in my country do not use shitty-big-corpo-low-tax-payers-internet-providers but mostly small local ISPs. In the past I''ve been watching pashaBiceps, Snax and byali streams and often they were complaining about hitreg. Their performance was incomparably worse online than offline.InputLagger wrote: β11 Aug 2022, 18:37I was expected posts like this I'm already tested udp with iperf to a different citys, countries, counties, ISP's. This is not issue here. Up to 50 megabit I have 0 loss or any issues. I suppose 50 mbs is enough for any online game, don't you?a_c_r_e_a_l wrote: β11 Aug 2022, 14:10The issue is your internet connection. Doesn't matter that you change ISP, they can still use the same exchange points and infrastructure like in my case.
Maybe routing, yes. But it hard to measure, udp dont have "routing" feature, bad news for us
Added:
Forgot about traceroute, this program uses udp while trace. Check this from your side, any issues?
https://surfshark.com/dql2021
Personally I have big troubles playing against Finnish players in every game. They are simply unhittable for me and I wouldn't call this EMI problem. This applies also to most of 3k+ elo players, especially if I play against mixed lvl enemies. Hitreg on these with lvl 10 is way much worse and it's clearly visible.