Post
by jorimt » 05 Apr 2024, 18:35
RealNC wrote: ↑05 Apr 2024, 17:46
ssamowo wrote: ↑05 Apr 2024, 17:15
persistence still gets reduced the higher the hz, regardless of framerate, doesn't it? only strobing needs framerate to = hz, to avoid double images. 1000hz would not have this issue presumably so 60hz games would still have great motion clarity on 1000hz monitors, is what i believe the case would be.
Nope

You need high FPS and high Hz to get lower motion blur. If the game runs at 60FPS, then 60Hz, 280Hz, or 480Hz (or 1000Hz if that ever appears) will have the same motion blur.
Yup, no further motion blur reduction, but less visible tearing and overall latency at 60 FPS (or any framerate) the higher the physical refresh rate with G-SYNC or no-sync at least though.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
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