tong wrote: ↑
29 Nov 2023, 10:39
Jefa35 wrote: ↑
29 Nov 2023, 04:55
tong wrote: ↑
20 Nov 2023, 11:00
Jefa35 wrote: ↑
14 Nov 2023, 07:27
Don't really understand the hype for this 360Hz OLED. New eTN 540Hz will be better motion clarity wise (even without BFI), will have less input lag (due to higher Hz), better visibility thanks to the higher brightness and LCD "greyish colors", and lastly better format (25" 1080p > 27" 1440p for comp games).
Brightness on OLED remains mediocre and insufficient, not even mentioning the risk of burn in, especially when playing FPS with the same HUD displayed for hours.
Of course for any other activities such as AAA solo games, movies etc OLED will be better, but such Hertz (360+) clearly aims toward competitive FPS games and for this usage there is just no reason to consider anything else than upcoming LCDs 540Hz.
Turns out not everyone wants pure performance if it means garbage picture quality. Your last paragraph answers your own question.
When you play a competitive game all you want regarding the picture is great visibility, and OLED is mediocre in that aspect. If you are interested in a 360Hz display it means you plan to play and invest time into competitive games. Fur such usage OLED cannot be considered because of its visibility and risk of burn in (really high on a FPS game with the same HUD displayed for hours). So I don't really see for who OLED 360Hz are meant for.
Black equalizer, Color Vibrance and motion blur reduction tech such as DyAc+ are more important for competitive gamers than brightness. OLED's instant response time means there will be no ghosting even at 1000hz, so there's more potential over LCD.
High Refresh doesnt benefit only competitive games, but every game due to the benefits of motion clarity.
The 360Hz OLED is meant for people who want: True Black Levels; No Ghosting; Superior HDR implementation; Color accuracy; No backlight bleed; Good viewing angles;
In short, all the performance with none of the compromises. If this new 360hz OLED also has some kind of blur reduction mode like ULBM2, then every other LCD panel will become obsolete.
Brightness is equally important if not more than all the aspects you mentioned regarding in game visibility. It is just not something we usually care about since all LCDs are able to reach 300/400+nits easily at peak SDR brightness. OLED monitors raise this problem since they can only reach 200-230nits of brightness for the best ones.
It doesn't matter if OLEDs manage to beat LCDs motion clarity wise (which is unlikely to happen unless we see BFI coming for OLED or OLED reach LCD Hertz wise) if they are not able to provide a sufficient enough brightness for competitive games. A brightness below 230 nits makes the overall image dimmer, colors don't pop enough, and combined to the darker blacks/grey of OLED, visibility is just mediocre and insufficient for competitive games where you want the fastest reaction time possible by distinguishing any detail/ennemy as soon as possible.
I agree that higher Hertz is always better, but the only advantage of playing solo AAA games on a 360Hz OLED over a 240Hz is the reduced input lag, which is minimal with such high hertz. Unlike LCDs, OLED response times remain the same whatever the Hz you are playing at. So as I said before, the only point of very high Hertz OLED is for competitive games, where framerate can actually match this frequency, but OLED remains a bad choice for such usage due its brightness.