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oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 01 Jun 2023, 06:22
by tombox
I'm just wondering, which one is better for FPS like Overwatch 2?

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 01 Jun 2023, 17:44
by daviddave1
Good question:

Its the PG27AQN vs XL2566K vs PG27AQDM vs PG248QP ( PG248QP coming out in a month) atm.

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 06 Jun 2023, 12:01
by bumbeen
if you believe optimum tech then the IPS 360hz is best. I haven't used OLED so take my opinion with some salt but I like not having to worry about potential burn-in.

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 28 Jul 2023, 23:41
by EliteA1
Optimum plays a lot of OW and is keeping the OLED. Sure the motion clarity is slightly better on the IPS but in our old age the boost in contrast and outlines is better for me to see enemies quicker. I'm coming from a 2566k trust me I love blur reduction. I owned that IPS panel and can't stand the black level and corner bleeding.

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 07 Aug 2023, 17:20
by Dalek
I loved playing Overwatch 2 on the PG27AQN. I was accused of cheating twice after playing my first two matches with the monitor (I had taken a break from OW2 for around 5 months) so it was really interesting seeing the instant results. But unfortunately my rig struggled staying around 300fps. Also managed to get a number of kills I know I definitely wouldn't have gotten at 60hz. Sadly I have yet to try an OLED display, but I imagine it's a similar experience, just better clarity, colour and contrast.

I did return the 27AQN after I saw panel uniformity issues at the left and right hand side of the screen on the desktop so I returned it.

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 10 Aug 2023, 10:34
by Hyperflux
I spent hours comparing the AQN IPS w/ULMB2 @360hz, AQDM OLED @240hz, and the XL2566K TN w/DyAc+ and I've concluded the same as Optimum Tech - I just can't go backwards from OLED, I've been spoiled. ULMB2 and DyAc+ cause me immense eyestrain, it sucks. I really did try and my rig easily hits 360fps on good settings.
PXL_20230805_025429577.jpg
PXL_20230805_025429577.jpg (1.21 MiB) Viewed 6275 times

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 10 Aug 2023, 16:31
by Chief Blur Buster
Hyperflux wrote:
10 Aug 2023, 10:34
I spent hours comparing the AQN IPS w/ULMB2 @360hz, AQDM OLED @240hz, and the XL2566K TN w/DyAc+ and I've concluded the same as Optimum Tech - I just can't go backwards from OLED, I've been spoiled. ULMB2 and DyAc+ cause me immense eyestrain, it sucks. I really did try and my rig easily hits 360fps on good settings.PXL_20230805_025429577.jpg
Thank you for the data point!
We have found the same with many people -- it is why we're becoming bigger fans of brute framerate-based motion blur reduction, which works so well on OLEDs.

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 24 Aug 2023, 17:48
by Sirius
Hyperflux wrote:
10 Aug 2023, 10:34
I spent hours comparing the AQN IPS w/ULMB2 @360hz, AQDM OLED @240hz, and the XL2566K TN w/DyAc+ and I've concluded the same as Optimum Tech - I just can't go backwards from OLED, I've been spoiled. ULMB2 and DyAc+ cause me immense eyestrain, it sucks. I really did try and my rig easily hits 360fps on good settings.PXL_20230805_025429577.jpg
Same conclusion lmao

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 29 Aug 2023, 13:36
by Ozzuneoj
Chief Blur Buster wrote:
10 Aug 2023, 16:31
Hyperflux wrote:
10 Aug 2023, 10:34
I spent hours comparing the AQN IPS w/ULMB2 @360hz, AQDM OLED @240hz, and the XL2566K TN w/DyAc+ and I've concluded the same as Optimum Tech - I just can't go backwards from OLED, I've been spoiled. ULMB2 and DyAc+ cause me immense eyestrain, it sucks. I really did try and my rig easily hits 360fps on good settings.PXL_20230805_025429577.jpg
Thank you for the data point!
We have found the same with many people -- it is why we're becoming bigger fans of brute framerate-based motion blur reduction, which works so well on OLEDs.
As an owner of an LG C1 55", I totally understand how OLED is a game changer with regard to image quality... but I must say I have two concerns with high Hz OLED becoming the focus for motion blur reduction:

1. Cost of entry. When Strobing became popular, some of the best monitors for it were quite affordable, especially if you found one refurbished (XL2720Z for $250 in ~2015). Then, you could run the monitor on nearly anything and benefit from the blur reduction, and games didn't even have to run great to benefit from it. Current 240Hz OLED displays are $850+, and it seems like they still have quirks to iron out (look at the ratings on Amazon and other places... lots of defects and buggy features). Add on to this that you need a very powerful GPU to achieve the high frame rates to reduce the blur AND only specific cards support frame generation to further increase FPS. Which leads me to...

2. Very limited usage situations. By nature, it cannot benefit low frame rate content unless strobing\BFI is also used. 2D games (modern indie games or retro) really benefit from strobe modes, but unless they are built to run very fast (240fps, etc.) they will not have improved CRT-like clarity on OLED. For more intensive games, you pretty much need an $1100+ RTX 40 series to achieve very high frame rates... and if the game does not support DLSS 3 (frame generation) it could still be struggle, and this will only continue to get worse as games get more complex. With a strobed display, you could just roll with the changes in performance as games get tougher to run and it would not have a huge impact on motion clarity. Also, the brute force method obviously won't work on anything (consoles, Blu-Ray players, streaming devices, phones, tablets, etc.) that isn't a powerful gaming PC.

So, basically, this method is significantly more expensive than strobing solutions and only works in specific situations on the right hardware.

It would be nice to see both methods improved over time, which I'm sure Blur Busters will continue to support. It just feels a bit less interesting to me when the focus is on things that I realistically wouldn't put money into because the usage cases are so limited.

My perspective feels like this (an analogy):
In 2014 a car tuning community invented a breakthrough mod (that's cheap!) that make affordable cars (Honda Civic, Toyota Corolla...) so fast in a straight line that even high end sports cars can't keep up with them... something that has to be seen to be believed! By 2023 the community has realized that simply buying a Tesla Plaid will get you similar or better performance with fewer quirks and more modern comforts. Those of us that can't afford a Tesla Plaid or don't live in a place that can support them (no chargers!), or simply don't currently want a Tesla for other reasons are kind of left wondering what happened to the mods for newer cheap cars.

... this is just an analogy of course. I am not saying that's exactly what's going on, but it can kind of feel this way at times after being a member here for a while.

Ideally, we'd have high Hz and high FPS on OLED, combined with highly tuned BFI that can run at any Hz (within reason) on any device... but of course these days that will cost multiple thousands of dollars, so isn't anything that the vast majority of us will get to see for 5-10 years. Unless you put on a VR headset of course, but then I don't know how much of a focus blur reduction is going to get with VR in the future... plus, it's VR. I don't want to wear a headset all day.

Re: oled 240hz or ips 360hz w/ ulmb 2 for fps?

Posted: 30 Aug 2023, 16:43
by Chief Blur Buster
Ozzuneoj wrote:
29 Aug 2023, 13:36
Ideally, we'd have high Hz and high FPS on OLED, combined with highly tuned BFI that can run at any Hz (within reason) on any device...
I am working with 3 OLED manufacturers to add BFI to 240Hz OLEDs -- but due to OLED backplane limitations for the current 240Hz panel fabbing, BFI is only available at half Hz or below.

I am not discontinuing strobe-based blur reduction. Retro applications are hugely popular these days, and that's why I helped the Retrotink 4K scaler add BFI and 3:2 pulldown deinterlacing.

I am dismayed at the discontinuance of 60Hz single-strobe options, and I am bringing that back the OLED via two approaches:
(A) Box-in-middle approach; and
(B) Work-with-manufacturer approach.

So you also have box-in-middle BFI injection options coming! That even outperforms LG BFI, due to its built-in HDR nits booster to brighten BFI, and even can do BFI during LG GSYNC VRR, for things like 48Hz film projector strobe at 96Hz custom ModeLine (using VRR as a conduit for custom BFI fixed-Hz).