How does the PSVR2 compare with the Quest 3 for eyestrain?
How does the PSVR2 compare with the Quest 3 for eyestrain?
I bought a Quest 3 (first time using VR) and my eyes felt terrible after only a short time using it. Fairly certain it's not motion sickness but strain caused by the backlight flickering since I only tried stationary games. I know this is necessary to produce good motion quality, so now I'm wondering if the PSVR2 would be a better option for me. I read online that it uses BFI, which I assume would cause a similar reaction, but maybe it wouldn't be as bad? Has anyone tried both? Supposedly it's more noticeable at lower brightness levels. I could tolerate some motion blur if it didn't kill my eyes.
Re: How does the PSVR2 compare with the Quest 3 for eyestrain?
I'm afraid that there isn't a fix for this, as there are only 2 ways to deal with motion blur: strobing and brute-forcing higher refresh rates (the preferred way forward)xenphor wrote: ↑04 Sep 2024, 23:24I bought a Quest 3 (first time using VR) and my eyes felt terrible after only a short time using it. Fairly certain it's not motion sickness but strain caused by the backlight flickering since I only tried stationary games. I know this is necessary to produce good motion quality, so now I'm wondering if the PSVR2 would be a better option for me. I read online that it uses BFI, which I assume would cause a similar reaction, but maybe it wouldn't be as bad? Has anyone tried both? Supposedly it's more noticeable at lower brightness levels. I could tolerate some motion blur if it didn't kill my eyes.
If you're sensitive to strobing at 120hz on the Quest 3 (it seemingly supports it from my quick google search), no other device will be any better in terms of eyestrain for you.
Re: How does the PSVR2 compare with the Quest 3 for eyestrain?
Okay, that's what I was afraid of but good to know so I don't spend more money on another headset. I'm assuming the goal would be to have native 1,000hz displays to achieve good motion clarity without strobing? Would 240hz without strobing be good enough? Maybe then I can try VR again.kyube wrote: ↑07 Sep 2024, 13:28I'm afraid that there isn't a fix for this, as there are only 2 ways to deal with motion blur: strobing and brute-forcing higher refresh rates (the preferred way forward)
If you're sensitive to strobing at 120hz on the Quest 3 (it seemingly supports it from my quick google search), no other device will be any better in terms of eyestrain for you.
Re: How does the PSVR2 compare with the Quest 3 for eyestrain?
Ideally, the start of good motion clarity rivaling CRT's and the VR headsets nowadays is 1kHz-2kHz and end goal is more around ~20kHz for the human eyes.xenphor wrote: ↑07 Sep 2024, 14:02Okay, that's what I was afraid of but good to know so I don't spend more money on another headset. I'm assuming the goal would be to have native 1,000hz displays to achieve good motion clarity without strobing? Would 240hz without strobing be good enough? Maybe then I can try VR again.kyube wrote: ↑07 Sep 2024, 13:28I'm afraid that there isn't a fix for this, as there are only 2 ways to deal with motion blur: strobing and brute-forcing higher refresh rates (the preferred way forward)
If you're sensitive to strobing at 120hz on the Quest 3 (it seemingly supports it from my quick google search), no other device will be any better in terms of eyestrain for you.
I personally thing 240hz without strobing is not satisfactory enough on standard monitor displays, I doubt it'll be any better on VR ones. I'm also not aware if there are any VR displays which operate without strobing, as motion blur that up-close can lead to motion sickness.