Will NvidiaGsyncPulsar be adopted in OLEDs?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Blurlight
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Will NvidiaGsyncPulsar be adopted in OLEDs?

Post by Blurlight » 29 Apr 2024, 23:31

Some people say that Gsyncpulsar or ULMB2 will not be on OLED because OLED lacks backlight.
However, OLEDs also have monitors with their own black insertion technology.
Has NVIDIA considered that?

nuninho1980
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Re: Will NvidiaGsyncPulsar be adopted in OLEDs?

Post by nuninho1980 » 02 May 2024, 16:21

+1. :) Not backlight because OLED pixels has primary emission but yes strobe. :)

If G-Sync Pulsar doesn't support any AMOLED display, this is super abnormal and this gets very confused and :twisted:. ;)
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hart
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Re: Will NvidiaGsyncPulsar be adopted in OLEDs?

Post by hart » 28 May 2024, 19:48

nvidia explicitly said that every new PG27 from asus would support pulsar.

the only new PG27 announced is the 480 oled.

so will probably support pulsar up to 240hz.

Supermodel_Evelynn
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Re: Will NvidiaGsyncPulsar be adopted in OLEDs?

Post by Supermodel_Evelynn » 05 Jun 2024, 09:22

That's assuming Pulsar doesn't become abandoned

Those are bold claims by Nivdia and we have yet to see anything half way through the year all news on it is dead.

I call bullshit on Nvidia's claims if it means IPS.

We can already do VRR WITH BFI on OLED displays perfectly fine with a simple github app "Desktop BFI" so there is no need for pulsar on OLED and I doubt anybody is going to be excited about that. And given the low brightness of OLED BFI, I wouldn't touch it with a 10 foot pole

100 nits? no thanks!! I can barely stomach 200 nits on my XG 2431

nuninho1980
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Re: Will NvidiaGsyncPulsar be adopted in OLEDs?

Post by nuninho1980 » 05 Jun 2024, 15:57

Supermodel_Evelynn wrote:
05 Jun 2024, 09:22
(...)a simple github app "Desktop BFI" so there is no need for pulsar on OLED(...)
This is bad for randomly (micro-)stutter + flicker paused, sadly. This is running Windows 10/11. ;)
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Re: Will NvidiaGsyncPulsar be adopted in OLEDs?

Post by Chief Blur Buster » 07 Jun 2024, 01:38

Blurlight wrote:
29 Apr 2024, 23:31
Some people say that Gsyncpulsar or ULMB2 will not be on OLED because OLED lacks backlight.
However, OLEDs also have monitors with their own black insertion technology.
Has NVIDIA considered that?
Unfortunately due to the way backplanes are designed in OLED, it's likely easier to use large-ratio lagless framegen as a motion blur reduction technology.

It would be like simultaneously turning on GSYNC, ULMB, DLSS, FlickerFree, and LagFree. All at the same time, with the benefits of all of them, combined -- but without using flicker-based motion blur reduction.

The tech improvements is to make sure that framgen, isn't shitty framegen (Like laggy yesteryear interpolation). And more like the interpolation-maths built into H.EVC and H.VVC rather than the interpolation maths built into MPEG1. All sorts of optimizations like more flawless parallax reveals, combined with double-image-free reprojection (timewarping) on ultra-high-framerate sample and hold displays.
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