Setting I use to get practically perfect 120 HZ strobing on my XG-2431 and No Tearing / 120 FPS Interpolation for Retro

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Supermodel_Evelynn
Posts: 138
Joined: 21 Aug 2022, 14:28

Setting I use to get practically perfect 120 HZ strobing on my XG-2431 and No Tearing / 120 FPS Interpolation for Retro

Post by Supermodel_Evelynn » 14 Apr 2024, 11:19

Here is the External link for the highest possible image for you to see in detail how good the strobe cross talk is

https://i.ibb.co/TRRFbjg/PXL-20240414-151159734-2.jpg

^ Cause even blur buster forum doesn't give a proper image

https://store.steampowered.com/app/9930 ... s_Scaling/

^ Here is the App on Steam to do retro frame generation on locked 60 FPS title to 120 FPS, if the game uses Key Frame Design like Street Fighter etc then you are golden it interpolates it as if it was hand drawn in 120 FPS, yes the App is that good and 0 input delay to speak off with these settings.

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vezmo
Posts: 1
Joined: 10 Jun 2024, 23:39

Re: Setting I use to get practically perfect 120 HZ strobing on my XG-2431 and No Tearing / 120 FPS Interpolation for R

Post by vezmo » 10 Jun 2024, 23:45

Hey thanks sharing your settings im mostly use lossless scaling for street fighter 6, now that we can get from 60 fps to 180 fps with lossless scaling do you use it ?

or you still stay at 120 fps.

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