I am so confused, when I turn on ULMB2, I can adjust pulse width and what not, and if I adjust it, the brightness goes down, so obviously its doing something but idk its just not working

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The issue at 2000-3000 pixels/sec it kind of becomes so fast I start to kind of get dizzy and its hard to read that fast, is that normal, are you guys able to read the text on that UFO test using that speed?Chief Blur Buster wrote: ↑11 Sep 2024, 20:03You need to test really fast motionspeeds, more than 2x, preferably3x-6x faster in pps than (1/MPRT) in number to easily tell the difference.
- Try 2000-3000 pixels/sec for 540Hz.
- That way you have 4 to 6 pixelstep per frame (stationary gaze) or 4 to 6 pixels of motionblur per frame (tracking gaze)
- And you will be able to see pulsewidth changes.
Best test for ULMB vs non-ULMB:
www.testufo.com/map
This is definitely something I will be trying next, as I was testing using 1000Hz polling rate as I was waiting for my hyperpoling razer dongle to arrive and it finally did. Just waiting for my mousepad and will give it another shot, otherwise, its either something faulty with monitor or strobing at those Hz is kind of pointless since its already pretty clear OR I gotta try dyac+Chief Blur Buster wrote: ↑11 Sep 2024, 20:03Also, your mouse now becomes a severe weak link at these stratospheres ("I can't tell" = sometimes mouse's fault).
Please fix your in-game mouselooks to be TestUFO-smooth:
1. Please fix your mouse microstutters.
2. Upgrade your mouse to a good sensor that does a good job of >1000Hz >1000dpi.
3. Try ~2000Hz + ~3200dpi
At 1080p, it's too fast.GFresha wrote: ↑12 Sep 2024, 22:18The issue at 2000-3000 pixels/sec it kind of becomes so fast I start to kind of get dizzy and its hard to read that fast, is that normal, are you guys able to read the text on that UFO test using that speed?Chief Blur Buster wrote: ↑11 Sep 2024, 20:03You need to test really fast motionspeeds, more than 2x, preferably3x-6x faster in pps than (1/MPRT) in number to easily tell the difference.
- Try 2000-3000 pixels/sec for 540Hz.
- That way you have 4 to 6 pixelstep per frame (stationary gaze) or 4 to 6 pixels of motionblur per frame (tracking gaze)
- And you will be able to see pulsewidth changes.
Best test for ULMB vs non-ULMB:
www.testufo.com/map
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2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!