Can image retention on LCD from Desktop BFI permanently burn my monitor?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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Re: Can image retention on LCD from Desktop BFI permanently burn my monitor?

Post by Chief Blur Buster » 01 Sep 2025, 15:01

Daevas wrote:
22 Aug 2025, 20:14
I admit im anxious for this one... even more anxious than im for CRT Beam Simulator... I hope the Wehem fork can get an update!
Update: ShaderGlass has provided a new solution.

I saw someone successfully played games with CRT simulator using a custom ShaderGlass patch, so check out ShaderGlass:

https://github.com/mausimus/ShaderGlass/pull/193

I'm keeping an eye on how well this works.
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