Fantastic topic!!
Wednesday arrives my Xl 2411 k!!!

Console Gaming with CRT clarity!! Awesome!
Blur Buster Utility is magical!!
I also have got oculus quest 2. I’ll try it!!

Greetings
Yes, some of my IPS can do that now. That's what it looks like on my ViewSonic XG270 at 75Hz strobe rate (no crosstalk for 80% of screen height), and also my Oculus Quest 2 VR headset can do better than that YouTube (zero crosstalk for 100% screen height). Refresh rate headroom is your friend!pacman wrote: ↑01 Nov 2020, 14:12We will see how that looks. All I ask is something like this: viewtopic.php?f=13&t=7520
Is it possible to get such level of motion clarity with modern IPS panels?
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i have been using gpu scaling to run games in low resolution that calibrates images well, makes them sharper and hides most of the pixel distortions and as much as we push the best filters, i still notice that pixels and edges are distorted when we see objects the distance, more when we get closer the distortions disappear.AddictFPS wrote: ↑03 Nov 2020, 07:38
I prefer maintain pixel sharpness, color quality and higher frequency. Ok high quality GPU AA cause excesive GPU load, is needed upgrade GPU, but result in better image quality. If resolution is forced beyond physical pixel size, allways result in blurred image.
Some people use CRT even with custom interlaced resolutions, in order to double vertical resolution maintaining the frequency. This cause blurred anti-aliasing effect, and introduce interlaced motion artifacts, the same ones of old video interlaced signals.
This can't be done with LCD or OLED. Increase resolution to 4K 8K 16K and GPU horsepower, is the way to erradicate aliasing and shimmering completely in a natural way. Goal is a bit above max know retina resolution. Above this = useless waste of resources. GPU AA is a temporal patch to emulate it.
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
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Xl2411 strobing works with consoles, yes.Sick_of_Blur wrote: ↑04 Nov 2020, 00:46Option two on the list should suffice without too much tinkering in the settings, correct? I'm talking about specifically for console gaming.
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Decay is the weak point of CRT motion, GtG transitions than go from light colors to dark colors has atrocious response time. My CRT has aproximately GtG 500ms from high glow white to black. Affect all RGB phosphors, not only red, trail is a grey scale. Of course KSF is not a problem coming from CRT in these transitions, is a massive improvement.Chief Blur Buster wrote: ↑03 Nov 2020, 20:53The upcoming strobed 4K 144Hz NanoIPS should be a great low persistence HLSL CRT filter screen with full 100% CRT color gamut. Closest to a CRT replacement screen you can get spatially AND temporally. Main thing missing is perfect blacks via MiniLED FALD (Full Array Local Dimming) rolling scanning backlight, which I’d hope can be done cheaply/well.
On these, you’d combine 120Hz hardware strobe + 60Hz software BFI in order to halve the KSF red phosphor ghosting, and then it’s fainter than plasma ghosting. 60Hz single strobe will work too, though with a little more KSF red ghosting than the technique above. The KSF ghosting in NanoIPS is acceptable in CRT emulation use cases because it IS phosphor decay-based ghosting (Not normal strobe crosstalk), just like a slower red CRT phosphor. When made sufficiently faint, it’s a nonissue for 60Hz CRT emulator use cases.