RonsonPL wrote: ↑04 Oct 2022, 08:07
I don't think there's any benefit from 240fps in racing games, unless you play a future racer (800km/h) or use a bumper cam which gives the speed impression of 1000km/h at 200km/h
Actually, that's false for 3-monitor surround.
Things zoom by VERY fast on the side monitors. Super motion blurry in racing sims!
Seeing roadside signs, reading competitor nametags, avoiding motionblur nausea, witnessing TestUFO-smooth clarity needs extremely high frame rates. Motionblur creates headaches and motion sickness in many surround situations such as VR or 3-monitors, where your vision is completely surrounded. Bigger-FOV where the extremities are more motion-blurry than the center, creates a strange sensation in some individuals that creates a form of motion sickness, since it is extra motion blur above-and-beyond real life. It feels almost identical to VR motion sickness for some people sensitive to display motion blur. Not everyone cares, but remember some other people get motionsick from motion blur!!! That's why we are Blur Busters, people come to us for salvation from motion blur, so we hear all kinds of blur-hate stories over the last decade...
You have two main options to kill display motion blur in sims:
(A) Brute framerate-based motion blur reduction; or
(B) Strobe-based motion blur reduction.
Both will lower persistence, but flickerless strobeless low-persistence sample and hold is quite unaffordable to most (500fps 500Hz = 2ms MPRT without strobing). And that's STILL not CRT motion clarity.
Not everyone sees the same.
That being said, to get CRT motion clarity on flickerless sample-and-hold requires 1000fps at 1000Hz (or thereabouts), so the other option is to intentionally use a strobe flicker mode for motion blur reduction (e.g. ViewSonic XG2431 + PureXP Custom or such).
Lower framerate to make sure strobe framerate=Hz, e.g. 120fps 120Hz, and enjoy the CRT-league/VR-league motion clarity nirvana in sim games.
Jocser wrote: ↑04 Oct 2022, 12:28
Well, it wont be necessary if my monitor did not blur everything. 80fps without blurry motion would be perfect for me!
The ONLY way to get blur-free 80fps is to intentionally flicker your screen (strobe backlight mode such as ULMB, ELMB, VRB, PureXP, DyAc, etc). If you want great CRT-motion-clarity blur reduction that works at custom refresh rates, you might want to consider a trio of ViewSonic XG2431s at
www.blurbusters.com/xg2431 and then use 100Hz QFT modes for virtually zero double images. Configure 80 Hz QFT, calibrate it with PureXP Custom, and enjoy what feels like a trio of 80Hz CRT tubes, except they're flat panel LCDs.
Also, remember most non-strobed 120Hz OLED won't have less than 1/120sec motion blur, a good strobed LCD will always have less motion blur than a non-strobed OLED. Always remember that. OLED is amazing, but if you're looking for the lowest persistences, currently, LCD strobe backlights are the way to go as no commercially-available desktop OLED currently is capable of less than approximately 4ms persistence (yet...), though the new 240Hz OLEDs will do that if you can maintain 240fps.
Make sure you use VSYNC ON at framerate=Hz, when you use a good strobe technology, for the best CRT motion feel.
For reference, diagrams of display motion blur:
OPTION A: Brute framerate-based motion blur reduction
OPTION B: Strobe-based motion blur reduction