jorimt wrote: ↑29 Sep 2022, 10:02
I prefer the lossless, brute force approach whenever possible).
I agree in terms of "lossless" but with current CPUs, we barely reach 120fps in current games. That's before the river takes us all with it, and pushes onto obstacles like Unreal Engine 5, ray-tracing etc.
At current pace, we're moving like 3-5% forward per year. 1000fps may not be achievable in my lifetime, so I would gladly get the minimal loss when interpolating 150fps to 1000fps rather than seeing the dark age continue for another decade, causing damage like the plague of games without motion blur = OFF switch, 60 or 120fps framerate caps, mandatory TAA or other.
Ay, Chief, I consider myself a geek
a total geek in terms of motion clarity, but there are no sections dedicated for motion clarity and other topics there are way above my head.
On the other hand, I don't think anyone should complain about this subforum "quality". Don't like it? Can do it better? Then create threads and post replies, instead of complaining. That's what I'd tell that guy, instead of what sounds like "yeah, those people are dumb, come over to our Laboratory section, we're all smart people there" (even if it's true to some degree
)
Barely anyone posts here