Nvidia DLSS 3 Analyzed by hardware unboxed

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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yuri
Posts: 46
Joined: 09 Jun 2022, 14:19

Nvidia DLSS 3 Analyzed by hardware unboxed

Post by yuri » 14 Oct 2022, 14:42


RonsonPL
Posts: 123
Joined: 26 Aug 2014, 07:12

Re: Nvidia DLSS 3 Analyzed by hardware unboxed

Post by RonsonPL » 15 Oct 2022, 11:28

Yeah. I am disappointed.
I expected very good image quality when interpolating from 120fps, and they say that in fast motion the artifacts are still visible.
Also, the V-sync ON mode and the horrible 90ms input lag.
Just for reference: Since like 20 years, optimally configured online multiplayer games achieve 25ms. If I'm wrong here and it was a bit more 20 years ago, it might be 30ms.
So, the 90ms is pretty bad, I'd say. Even for slower games. Whenever you use your mouse for camera/view control, you really need less than 90ms for the game to feel good.

I still hope for something better. From this tech in the future or from some completely different approach. It surely can be done better.

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