Very bad news about VR. They're chosing HDR over motion quality

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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NeonPizza
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Joined: 20 Oct 2021, 03:01

Re: Very bad news about VR. They're chosing HDR over motion quality

Post by NeonPizza » 08 Jun 2023, 10:19

So with Brightness slider set to '0' on PSVR2, what's the motion persistence? Could of sworn i read that it was close to 2ms, which spanks any current OLED on the market using BFI.

I tend to keep it at 1 for everything, other than RE: Village, which seems reliant on it's HDR effect. If it's too low it looks as if you're crushing blacks.

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