Very bad news about VR. They're chosing HDR over motion quality
Posted: 20 Jan 2023, 08:20
Hi.
Here's the article
https://www.roadtovr.com/pimax-crystal- ... 2023-blur/
Sorry to bring you guys the bad news, but I was very concerned, scared even, about the upcoming VR headsets once I saw the info about HDR.
This article informs that Pimax Crystal's motion reproduction is a disaster.
And the author mentions that Sony's PSVR2 has serious issues as well.
Well. Seems I was right, unfortunately. Contrary to the author of this article, I have no hope left at this point. It's way too close to release dates for both companies. I don't think there will be any changes.
Newest line of OLED TVs from LG doesn't even mention motion in their marketing slides.
So we're regressing and regressing fast.
So, what we know so far:
- there is not a single local dimmed display capable of handling low persistence mode correctly
- PSVR. Sony says it's a "HDR display". People who tried PSVR2 complain about both OLED black smearing (if nobody fixed that since 2014, I don't think it will ever get fixed) and about motion clarity. There's a chance it's just stupidity and a choice to set 60fps on a 120Hz display, but...
- now Pimax Crystal shows serious issues. This one is an LCD but local dimmed. Since there's no LCD panel that handles motion well with local dimming, this looks bad
- the upcoming Pimax 12K will use the same tech as Pimax Crystal
Literally, the most interesting piece of tech that is to be released within foreseable future, just stopped being interesting whatsoever to me and to everyone who values quality motion in games.
I am not able to afford Pimax 12K nor the PC it requires. (13900K/7700X3D + 4090 as minimum) But I really wanted this to exist. To look forward to. To have something to save up for. Even if it would take years for me. I really, really thought Pimax 12K will be THE VR headset I wait for since early 1990s.
After seeing the trends in TV industry, this was the last hope.
Sight. I guess I'd better take care of my Quest 2. At least this thing handles motion very well. Too bad it feels like looking through toilet paper rolls. Pimax 12K was supposed to bring the real "Wide FOV" experience. First consumer headset with true 180°, good vertical FOV AND good optics (lenses).
Also, in my opinion, VR was the only hope to get clear motion popularized in mainstream. If people would see the advantages in VR, they would be treating the blur on TVs in a different way, demanding this to be imrpoved by TV manufacturers. But now the last bastion of hope disappears. The whole gaming industry is anti-motion now, with all the motion blur and temporal reconstruction techniques, which do and always will hurt motion. The VRR, the VRS (variable rate shading), the HDR, the 40fps modes on consoles being praised on Digital Foundry. The push towards UE5 (horrible motion quality!) and raytracing (definitely not enough power to get native 120fps for LP mode or for interpolation 120->960). Most games don't even allow you to disable TAA on PC. There are no assets/settings for no-TAA mode, so the games look broken, with heavily undersampled shadows and reflections - even playing at 8K won't fix that. This causes the lack of content for the displays capable of motion handling, whenever they show up in mainstream.
Many games have framerate caps. Even after 360Hz monitors released years ago, we still have caps at 150-200fps in many games.
If VR doesn't "carry the torch of enlightment" then I don't know what will.
Here's the article
https://www.roadtovr.com/pimax-crystal- ... 2023-blur/
Sorry to bring you guys the bad news, but I was very concerned, scared even, about the upcoming VR headsets once I saw the info about HDR.
This article informs that Pimax Crystal's motion reproduction is a disaster.
And the author mentions that Sony's PSVR2 has serious issues as well.
Well. Seems I was right, unfortunately. Contrary to the author of this article, I have no hope left at this point. It's way too close to release dates for both companies. I don't think there will be any changes.
Newest line of OLED TVs from LG doesn't even mention motion in their marketing slides.
So we're regressing and regressing fast.
So, what we know so far:
- there is not a single local dimmed display capable of handling low persistence mode correctly
- PSVR. Sony says it's a "HDR display". People who tried PSVR2 complain about both OLED black smearing (if nobody fixed that since 2014, I don't think it will ever get fixed) and about motion clarity. There's a chance it's just stupidity and a choice to set 60fps on a 120Hz display, but...
- now Pimax Crystal shows serious issues. This one is an LCD but local dimmed. Since there's no LCD panel that handles motion well with local dimming, this looks bad
- the upcoming Pimax 12K will use the same tech as Pimax Crystal
Literally, the most interesting piece of tech that is to be released within foreseable future, just stopped being interesting whatsoever to me and to everyone who values quality motion in games.
I am not able to afford Pimax 12K nor the PC it requires. (13900K/7700X3D + 4090 as minimum) But I really wanted this to exist. To look forward to. To have something to save up for. Even if it would take years for me. I really, really thought Pimax 12K will be THE VR headset I wait for since early 1990s.
After seeing the trends in TV industry, this was the last hope.
Sight. I guess I'd better take care of my Quest 2. At least this thing handles motion very well. Too bad it feels like looking through toilet paper rolls. Pimax 12K was supposed to bring the real "Wide FOV" experience. First consumer headset with true 180°, good vertical FOV AND good optics (lenses).
Also, in my opinion, VR was the only hope to get clear motion popularized in mainstream. If people would see the advantages in VR, they would be treating the blur on TVs in a different way, demanding this to be imrpoved by TV manufacturers. But now the last bastion of hope disappears. The whole gaming industry is anti-motion now, with all the motion blur and temporal reconstruction techniques, which do and always will hurt motion. The VRR, the VRS (variable rate shading), the HDR, the 40fps modes on consoles being praised on Digital Foundry. The push towards UE5 (horrible motion quality!) and raytracing (definitely not enough power to get native 120fps for LP mode or for interpolation 120->960). Most games don't even allow you to disable TAA on PC. There are no assets/settings for no-TAA mode, so the games look broken, with heavily undersampled shadows and reflections - even playing at 8K won't fix that. This causes the lack of content for the displays capable of motion handling, whenever they show up in mainstream.
Many games have framerate caps. Even after 360Hz monitors released years ago, we still have caps at 150-200fps in many games.
If VR doesn't "carry the torch of enlightment" then I don't know what will.