So with Brightness slider set to '0' on PSVR2, what's the motion persistence? Could of sworn i read that it was close to 2ms, which spanks any current OLED on the market using BFI.
I tend to keep it at 1 for everything, other than RE: Village, which seems reliant on it's HDR effect. If it's too low it looks as if you're crushing blacks.
Very bad news about VR. They're chosing HDR over motion quality
Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
Return to “Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc”
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