Do projectors also suffer from persistent blur?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Supermodel_Evelynn
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Do projectors also suffer from persistent blur?

Post by Supermodel_Evelynn » 14 Jan 2024, 21:58

As the title says

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Re: Do projectors also suffer from persistent blur?

Post by Chief Blur Buster » 15 Jan 2024, 20:05

Supermodel_Evelynn wrote:
14 Jan 2024, 21:58
As the title says
Alas, they do.

Motion blur is always frametime on sample-and-hold displays, and most projectors are not strobed. So, they are no clearer than what Blur Busters Law allows (1ms of frame visibility time = can never be less than 1 pixel of motion blur per 1000 pixels/sec).

Motion blur of strobed = pulsetime
Motion blur of sample and hold = frametime
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Supermodel_Evelynn
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Re: Do projectors also suffer from persistent blur?

Post by Supermodel_Evelynn » 15 Jan 2024, 20:30

aah ok thanks I guess the dream is dead no gaming projector for me :(

I wonder how the blur on projectors compare to say OLED

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Re: Do projectors also suffer from persistent blur?

Post by Chief Blur Buster » 15 Jan 2024, 20:54

Supermodel_Evelynn wrote:
15 Jan 2024, 20:30
aah ok thanks I guess the dream is dead no gaming projector for me :(

I wonder how the blur on projectors compare to say OLED
For good projectors, the blur is similar.

That being said, DLP uses temporal pixel pulsing and a color wheel, which means 240Hz DLP will have more artifacts than 240Hz OLED (pixel noise, contouring artifacts, color wheel, etc).
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