ilnazareno wrote: ↑04 Mar 2024, 08:27
So, where's the problem? The problem lies in the fact that when I go "fast" on my screen, you really can't see anything clearly. It seems like everything is stuttering, like everything I do is at 60Hz. My screen isn't smooth; it's "choppy," as I've heard said here on the forum.
Do you mean erratic choppy?
There's lots of causes, but a failed upgradefeel can sometimes be traced to the computer mouse.
A common culprit is mouse mis-optimization.
Choppy Test: Compare Keyboard Strafing with Mouseturns
Try strafing left/right with keyboard in Fortnite. And comparing it to a slow mouseturn.
Is Fortnite smooth if you strafe left/right, but choppy with mouse slowturns?
If that happens your mouse DPI might be too low for your new refresh rate configuration.
Have you upgraded to a >1000Hz mouse?
Try using high-DPI, high-pollrate, low-sensitivity.
Don't use 400-800dpi anymore (unless you play old CS:GO1 original Source Engine).
400-800 DPI is sabotage for refresh rate race, it was good for esports on a 15-year-old engine, but it is very jittery.
Even 1000Hz-vs-8000Hz mouse makes a visible difference (
human visible -- see this!), but 2000Hz pollrate is kind of the sweet spot to avoid overloading the system.
Fix Your Mouse Slowtracks To Be As Smooth As Strafing / As Smooth As TestUFO
1600-3200dpi no longer means turbo Windows cursors anymore, if you properly configure it.
- High DPI (Blur Busters recommend 1600dpi minimum to avoid refresh rate race sabotage)
- High pollrate (No less than 1000Hz, but don't go too high that it overloads the system. 2000 can be a sweet spot)
- Low in-game sensitivity (edit your .cfg file if needed)
- Low Control Panel sensitivity (to slow down your mouse pointer without reducing DPI)
- Disable "Enhance Pointer Precision" setting (it ruins muscle memory)
Goal: 1600-3200dpi silk smooth performance, with the mouse flickfeel / mouse cursorfeel of 400dpi-800dpi
Win-win.
This will make slow mouseturns as smooth as strafing. This will make slow mouseturns silky TestUFO smooth. Easier to slowtrack, like snipers or spraying overhead flying objects, etc.
This can interfere with old non-rawinput games (World of Warcraft) and >800dpi has sometimes (not always) created problematic behaviors in older engines such as CS:GO. But the world has moved to CS2, and now you can safely standardize on 1600-3200dpi with the same flickfeel of 400dpi nowadays.
Remember: 0.25 inch of mouse movement at 400dpi = only 100 mouselook frames per second = grainy = low grainy mouseturn framerate because of low DPI. 400 dots per inch over 0.25 inch is only 100 positions per second = refresh rate race sabotage for slowturns (e.g. aiming at a flying airplane above you in Fortnite = jittery).
Tweak mouse / buy a new mouse / see if it works.
Also, at these high pollrates, don't overload your USB ports, if your mouse pointer is still choppy even in Windows. Put your keyboard on its dedicated USB Root Hub chip, and your mouse on a dedicated USB Root Hub chip, and no other USB appliances plugged into the same USB Root Hubs. Use workarounds if needed (e.g. PCIe USB card).
There can be other causese of choppiness, but make sure you fix your mouse weak link
Obviously there are other causes of "choppy" but make sure your mouse is not the weak link!