Surround+strobe light fixed?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Economist
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Joined: 22 Dec 2014, 01:33

Surround+strobe light fixed?

Post by Economist » 22 Dec 2014, 01:38

I'm trying to setup strobelight on a triple Asus VG248QE Nvidia surround setup. It shows that it is active, but does not allow for me to select a strobe brightness. I know there was a driver issue in the past for surround. Has it been fixed?

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Chief Blur Buster
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Re: Surround+strobe light fixed?

Post by Chief Blur Buster » 23 Dec 2014, 22:41

Have you confirmed LightBoost is enabled? (e.g. www.testufo.com looks crystal clear?)

Surround LightBoost has been historically pretty problematic over the last year.
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twilen
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Re: Surround+strobe light fixed?

Post by twilen » 24 Dec 2014, 15:14

According to NVidia forum posts software EDID override is STILL (!) broken in surround mode. Only EDID hardware hack work. (I recently upgraded to SLI GTX980, EDID hard lightboost hack still working)
Acer Predator X34, GTX1080Ti, Asus Maximus Hero VIII, i7-6700k @ 4.5GHz, 16G ...

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Re: Surround+strobe light fixed?

Post by Chief Blur Buster » 24 Dec 2014, 17:57

Hardware hack:
www.blurbusters.com/zero-motion-blur/hardware-mod/

If this is too much headache, I suggest an easier "LightBoost sequel" strobe technology during your next monitor upgrade (or sell/repurchase) -- such as three ULMB (NVIDIA) or three BENQ Blur Reduction (AMD/NVIDIA) monitors. This will permit pushbutton control of blur reduction even in surround mode. These monitors are listed in the Official List Of 120Hz+ Monitors.
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Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
  2. Please report rule violations If you see a post that violates forum rules, then report the post.
  3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!

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