G-Sync and ULMB at the same time is in fact possible!

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Re: G-Sync and ULMB at the same time is in fact possible!

Post by jorimt » 07 Feb 2019, 16:28

alexander1986 wrote:hm but I remember reading even on this site that ingame capping at the engine level is the most accurate aswell as the lowest delay in most cases unless the engine/game sucks basically ? RTSS has atleast 1 frame delay and enginelevel capping can be no delay at all, or is this also not any longer the case? depends on game?
Read the "Does the RTSS FPS limiter really 'add' 1 frame of input lag?" entry (as well as the entry below it) in my recently added "G-SYNC 101: Closing FAQ" section for clarification on this:
https://www.blurbusters.com/gsync/gsync ... ttings/15/
Author: Blur Busters "G-SYNC 101" Series

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