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Re: G-Sync and ULMB at the same time is in fact possible!

Posted: 07 Feb 2019, 16:28
by jorimt
alexander1986 wrote:hm but I remember reading even on this site that ingame capping at the engine level is the most accurate aswell as the lowest delay in most cases unless the engine/game sucks basically ? RTSS has atleast 1 frame delay and enginelevel capping can be no delay at all, or is this also not any longer the case? depends on game?
Read the "Does the RTSS FPS limiter really 'add' 1 frame of input lag?" entry (as well as the entry below it) in my recently added "G-SYNC 101: Closing FAQ" section for clarification on this:
https://www.blurbusters.com/gsync/gsync ... ttings/15/

Re: G-Sync and ULMB at the same time is in fact possible!

Posted: 03 Dec 2021, 07:01
by Hellstyx
Hello all !

What a great story and amazing read !
Could you please tell me if this trick still works actually ? I would like to buy one of the confirmed monitors :D

Thank you !!!!

Re: G-Sync and ULMB at the same time is in fact possible!

Posted: 14 Dec 2021, 17:26
by liquidshadowfox
If the Gsync monitor in question can reach 275 hz, how high can you boost ULMB + VRR? I'm currently looking at this monitor XB273U NXbmiiprzx and I'm curious to see if it'll support the VRR + ULMB hack.