Re: G-Sync and ULMB at the same time is in fact possible!
Posted: 07 Feb 2019, 16:28
Read the "Does the RTSS FPS limiter really 'add' 1 frame of input lag?" entry (as well as the entry below it) in my recently added "G-SYNC 101: Closing FAQ" section for clarification on this:alexander1986 wrote:hm but I remember reading even on this site that ingame capping at the engine level is the most accurate aswell as the lowest delay in most cases unless the engine/game sucks basically ? RTSS has atleast 1 frame delay and enginelevel capping can be no delay at all, or is this also not any longer the case? depends on game?
https://www.blurbusters.com/gsync/gsync ... ttings/15/