Asus PG258Q - Can it do 180Hz ULMB

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
BTRY B 529th FA BN
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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by BTRY B 529th FA BN » 10 Jan 2018, 16:04

Been doing a little research and reading, but this came to interest. I didn't know the PG258Q only did 144Hz ULMB. Why doesn't it match the refresh rate of the monitor? Do the new ones do 240Hz ULMB?

Thanks

Apologizes for thread resurrection

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lexlazootin
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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by lexlazootin » 10 Jan 2018, 20:48

Na it’s fine, resurrecting doesn’t matter.

They only support 144hz because they are very picky with the experience they want people to have, if you go higher you can start to see more of the previous and next frame of the top and bottom of the monitor causing a problem called Crosstalk. You can overclock it a bit but if I remember I could only get like 155?

You can go higher but then you will need to adjust the pulse width that can make the screen more dim. I guess they didn’t want to run into issues again with the brightness being not very bright in ULMB mode.

dhaine
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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by dhaine » 10 Jan 2018, 21:12

Chief Blur Buster wrote:
155Hz ULMB should be the lowest-lag, most competitive-ready strobed mode for competitive gaming if that's your purpose.
benq 240hz with anti blur would beat it, no? or 180hz antiblur tweaked

I know you want to perfect all the reviews, and have the proofs, but until then, and since and it take a lot of time, maybe you could create a chart which monitor is best for which settings, something quick, with affiliated links over us/eu amazon at least for you to keep growing and having more time/recruit more people;)

BTRY B 529th FA BN
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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by BTRY B 529th FA BN » 10 Jan 2018, 21:40

So if you run the monitor at 144Hz while the ULMB is at stock topped out at 144Hz then basically it's in sync, right?

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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by Chief Blur Buster » 10 Jan 2018, 22:37

ULMB is always in sync. Stroberate has always been equal to refresh rate for ULMB.
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lexlazootin
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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by lexlazootin » 10 Jan 2018, 23:49

"benq 240hz with anti blur would beat it, no? or 180hz antiblur tweaked"

It can. It really depends on what you want.

"I know you want to perfect all the reviews, and have the proofs, but until then, and since and it take a lot of time, maybe you could create a chart which monitor is best for which settings"

Same thing, What do you mean "Best settings"? It's better if people explain what the settings do and the user decides on what they want. I know 90% of people want a "Tell me what to do" but things don''t work like that. it's like asking what's better, AMD/Intel?

dhaine
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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by dhaine » 11 Jan 2018, 14:48

yes sorry by that what i meant was for example on the benq 2540 xl acceptable crosstalk level from a bad case 240 BBR default to really good case and tested "calibrated" VT 1570 180hz, even if there's no magic number for everyone, it's interesting to check blur difference and input lag in each case, from what you have said as different gtg setting, maybe there need to be a competitive best input lag calculation method and another regular gaming one. Or maybe a per preference method ... so if a player want to have less blur for a game like pubg he would check this setting vs another player that wants absolute best lowest input lag would check another

BTRY B 529th FA BN
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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by BTRY B 529th FA BN » 11 Jan 2018, 14:52

So basically we are still bound to 144Hz from the ULMB while the 240Hz is not beneficial to reducing input lag?

rasseru
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Re: Asus PG258Q - Can it do 180Hz ULMB

Post by rasseru » 02 Apr 2018, 11:23

Chief Blur Buster wrote:Excellent!

One last thing: The right tool for the right job :) ......

But whenever lag isn't the numero uno priority...

If you're relaxing with a solo game where lag is less important -- and don't mind a couple more milliseconds of lag -- and want smoother RTS/platformer scrolling (NIntendo butter smooth scrolling from CRT days), then you want to aim at the triple match (stroberate = refreshrate = framerate) -- the magic recipie for perfect stutterless ULMB with arcade-smooth stutterless CRT clarity motion....
Which monitor would this be?

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