30FPS/60FPS games with Lightboost

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Chief Blur Buster
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Re: 30FPS/60FPS games with Lightboost

Post by Chief Blur Buster » 14 May 2014, 13:24

whitestar wrote:
Chief Blur Buster wrote:So the short answer is, yes, it is comparable to LightBoost 120fps@120Hz. But you may have a darker image at lower refresh rates if you have low persitence at low frequencies.
Ok, but it is possible to get the image brighter at 75hz by adjusting the persistence?
Yes, in a blur versus persistence tradeoff. Brighter but a bit more blur, versus darker but with less blur.
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Re: 30FPS/60FPS games with Lightboost

Post by whitestar » 15 May 2014, 04:03

Great. :)
I don't really see much difference in blur with LightBoost at 10% vs. 100%, so for me it's worth the tradeoff to get brighter sunlit days in some games.

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Re: 30FPS/60FPS games with Lightboost

Post by Chief Blur Buster » 15 May 2014, 14:37

whitestar wrote:Great. :)
I don't really see much difference in blur with LightBoost at 10% vs. 100%, so for me it's worth the tradeoff to get brighter sunlit days in some games.
It's an individual ability/preference.

Low persistence is easiest to see when all the below is met:
  • Tracking your eyes all over the screen. Blur reduction doesn't help stationary staring at crosshairs (if that's your gameplay tactic).
  • Full framerate matching refresh rate. Low framerates obscures persistence improvements.
  • Fewer stutters. Stutters obscures persistence improvements.
  • Sharper and higher contrast graphics. Low detail/low contradst graphics obscures persistence improvements.
Using a powerful GPU in a game with high contrast, running at framerates matching refresh rate, makes it much easier to tell apart persistence differences (e.g. LightBoost=10% versus LightBoost=100%, or when using Strobe Utility on the BENQ Z-Series monitors).

That said, the extra brightness is very important, especially in brightly-lit environments, and brightness is extremely important during lots of types of competitive gameplay. That said, we have people here who find LightBoost=100% is too bright, so they benefit from being able to lower persistence while at the same time decreasing brightness.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter

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  3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!

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