SVP Project is amazing with ULMB, indeed! Especially with fast-shutter camera material.
This will be a futurist reply, but Blur Busters predictions have generally been reasonably accurate over the years.
VIDEO: True UltraHFR Video - Realtime 240fps, 480fps or 1000fps Video (not slomo!)
In the long term (20+ year timeline), the better alternative is genuine UltraHFR (240fps, 480fps and 1000fps real-time video on 240Hz, 480Hz and 1000Hz displays). I have written
an article about pioneer Ultra HFR experiments, including the very important Tips section to get around the diminishing curve of returns.
This may only be a niche industry, but the diminishing curve of returns require somewhat dramatic jumps up the curve. As a rule of thumb, 120fps-vs-1000fps is roughly as dramatic as 60fps-vs-120fps.
60fps = 1/60sec = 16.7ms
120fps = 1/120sec = 8.3ms (an 8.3ms improvement in blur)
1000fps = 1/1000sec = 1ms (another 7.3ms improvement in blur)
So, thus the next step after 120fps HFR should be 1000fps HFR
for future 1000Hz displays. It is a massive horsepower jump, but any video chip capable of 8K 120fps (4 million pixels per second) is also capable of 1080p 1000fps (2 million pixels per second) and early pioneer experiments are beginning to begin. (e.g. speeding-up Phantom Flex videos into real time in the laboratory).
GAMES: Frame Rate Amplification Technologies (FRAT)
Also for games, increasing frame rates in games is an ongoing research, especially because of virtual reality, but will gradually filter down to non-VR.
FRAT is the umbrella terminology we've come up with techniques to increase frame rates in a (near) visually lossless manner with fewer full-resolution renders.
Known publicly released frame rate amplification technologies (FRAT):
- NVIDIA Deep Learning Super Sampling (DLSS);
- Oculus Asynchronous Spacewarp (ASW) that laglessly converts 45fps to 90fps;
- Ultralowlag Game Mode Interpolation (Samsung NU8000 HDTV, etc);
- Alternating High-Resolution vs Upconverted Low-Resolution Frames (
paper)
- Etc.
There are also some game-specific techniques that dynamically adjust detail to keep frame rate high, such as Forza Motorsports. This is an ongoing area of research and will, over the long term, become a major area of study. Most frame rate amplification technologies only go up to a 2:1 amplification ratio. However, over the next generation, Blur Busters believes that future algorithms can achieve 5:1 to 10:1 frame rate amplification ratios, which will be important for
future 1000Hz displays.
Check out the new article:
www.blurbusters.com/frame-rate-amplification-tech