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Re: Will future strobing tech be suitable for retro gaming?

PostPosted: 12 May 2019, 12:54
by Chief Blur Buster
Patrick wrote:Am I correct that hardware based strobing will always add some amount of input lag compared to BFI?

Only global strobing. Not rolling-scan hardware strobing. (i.e. rolling-scan OLEDs)
Rolling-scan strobe can be be lagless.

You can strobe in sync with the LCD scanout. (It helps to understand the WHY strobing add lag -- see high speed videos of ....). Global-flash strobing has lag because the LCD scanouts in the dark and then there's a global flash at the end.

Patrick wrote:I wish I had the knowledge to attempt some kind of LCD hack like the one you described. Learning about all this has got me interested in learning even more about LCD hardware and electronics in general. Any suggested resources for a total n00b? I think I may ultimately have to rig up a custom LCD, or pay someone to do it.

There an old FAQ at ... -backlight .... Though if you mod an existing strobe backlight (for brighter strobing), the modification considerations are different (amplifying brightness via LED overvoltaging or LED replacement), more fully backlight modification and probably no firmware modification.

Modders are few and far between for displays because of the high-cost and difficulty, but a few people like Zis at do things similar to this.

Re: Will future strobing tech be suitable for retro gaming?

PostPosted: 03 Jul 2019, 14:06
by mckirkus
Is there any reason why applications, including emulators, couldn't simply convert SDR to HDR for output to access higher nits? Thereby negating the brightness limitations of BFI? An 180hz HDR monitor with ON:OFF:OFF might actually look reasonably bright with this setup. On the XBox One the Netflix app always switches to HDR on launch even when not watching HDR content, similar idea here.

Also, I have an older LG B6 OLED hooked up to my emulation rig and I'm a bit afraid of BFI as I don't want to damage anything. Should I be worried?