LightBoost turned off by some games [solved]
Posted: 23 Dec 2013, 13:57
I just happened to get an Asus VG248QE a little early for Christmas - right around the time Blur Busters gets its forums up and running. Great stuff!
Anyway, one of the first things I did was get LightBoost up and running using the ToastyX Strobelight app and it works beautifully - and I mean beautifully - for most games, but there have been some outliers - most notably Sleeping Dogs and Dark Souls.
In both cases, my VG248QE would be set back to non-strobing 144Hz as soon as the game fired up into fullscreen. Hitting CTRL ALT + does at least attempt to turn strobing back on, but after a few seconds of black screen, it always comes back non-strobing. I did try windowed mode with Sleeping Dogs, which allowed strobing to stay on, but the game was then capped at 60fps which, as you can imagine, is a bit of a bummer.
I didn't play around with Dark Souls too much, but I'm assuming the situation would be the same. In this case, it wouldn't be that big of a deal since the fps fix I'm using for that game caps out at 60fps anyway.
Either way, I haven't even found anybody mentioning such issues online - in fact, I've come across a couple threads on other forums of people saying they've been able to play Sleeping Dogs strobed - so I thought I'd check in here to see if the experts could shed some light on the situation.
Anyway, one of the first things I did was get LightBoost up and running using the ToastyX Strobelight app and it works beautifully - and I mean beautifully - for most games, but there have been some outliers - most notably Sleeping Dogs and Dark Souls.
In both cases, my VG248QE would be set back to non-strobing 144Hz as soon as the game fired up into fullscreen. Hitting CTRL ALT + does at least attempt to turn strobing back on, but after a few seconds of black screen, it always comes back non-strobing. I did try windowed mode with Sleeping Dogs, which allowed strobing to stay on, but the game was then capped at 60fps which, as you can imagine, is a bit of a bummer.
I didn't play around with Dark Souls too much, but I'm assuming the situation would be the same. In this case, it wouldn't be that big of a deal since the fps fix I'm using for that game caps out at 60fps anyway.
Either way, I haven't even found anybody mentioning such issues online - in fact, I've come across a couple threads on other forums of people saying they've been able to play Sleeping Dogs strobed - so I thought I'd check in here to see if the experts could shed some light on the situation.