While we're on the subject of bugs, I'd like to check in on something: With the default resolution settings (No CRU tweaks), the monitor set to 240hz with Adaptive Sync enabled, I get screen blackouts if the refresh rate dips to below certain thresholds. This is most noticeable if the game I am playing temporarily hitches, like if the engine is paused while it's loading in assets. I've first seen it in games like MMOs where player and enemy models are dynamically loading in, but I've seen it on other titles that exhibit similar temporary hitching. Loading screens for games can occasionally cause this too.Chief Blur Buster wrote: ↑08 Jun 2020, 17:03About the apparent bug:
I have already forwarded the info. I'm still waiting to hear back actually -- stand by.
I will remind/ping to make sure they've reproduced the issue. Apologies for the delay...
I took some advice from a post earlier in the thread and used CRU to adjust the VRR range from 48-240 to 55-240 and can at least confirm this has reduced the blackouts, but I haven't been able to confirm with 100% certainty that they're eliminated. Are you/viewsonic aware of this issue? This is while using the latest firmware, the latest Nvidia drivers, and the Displayport 1.3/1.4 firmware update supplied by Nvidia on a GTX 1080.
As a loose commentary; I knew to expect this kind of behavior if I was using a non-certified freesync monitor on an Nvidia graphics card, but G-Sync certified monitors are supposed to avoid problems like this and was one of the reasons I was OK moving away from a G-Sync module-based monitor. The blackouts do not happen in fixed refresh rate modes, with or without PureXP.