No blurbusting in "The Outer Worlds" at 100hz with lightboost
Posted: 04 Apr 2020, 14:23
Hi everyone! First time poster here.
I dabbled with lightboost back in 2015 when I discovered it and played skyrim on my gtx 760 with a VG248QE. I thought that I had it figured out at the time. I'm now enjoying The Outer Worlds on that same monitor with a 1070ti. However, even though I clearly manage to enable lightboost at any number of percentages of brightness, I can't see any noticable effects in game. I have checked the test at https://www.testufo.com/ and clearly see that lightboost is in fact activating. I have checked that the game uses the global settings (application controlled) in the nVidia control panel, and I've turned the strobing down to 100Hz with vsync ON (my gfx couldn't consistently pump out 120fps). I'm on a dual monitor setup with an old 60hz IPS as a secondary, could that be an issue? I do seem to be getting the effects of lightboost (turning it on via strobelight.exe dims the screen) and the ufo looks good.
Any thoughts?
I dabbled with lightboost back in 2015 when I discovered it and played skyrim on my gtx 760 with a VG248QE. I thought that I had it figured out at the time. I'm now enjoying The Outer Worlds on that same monitor with a 1070ti. However, even though I clearly manage to enable lightboost at any number of percentages of brightness, I can't see any noticable effects in game. I have checked the test at https://www.testufo.com/ and clearly see that lightboost is in fact activating. I have checked that the game uses the global settings (application controlled) in the nVidia control panel, and I've turned the strobing down to 100Hz with vsync ON (my gfx couldn't consistently pump out 120fps). I'm on a dual monitor setup with an old 60hz IPS as a secondary, could that be an issue? I do seem to be getting the effects of lightboost (turning it on via strobelight.exe dims the screen) and the ufo looks good.
Any thoughts?