Strobelight not working on Source Engine

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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UncleK
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Joined: 07 Dec 2020, 16:52

Strobelight not working on Source Engine

Post by UncleK » 07 Dec 2020, 17:10

I have a VG248QE monitor and I have just installed strobelight. It looks great and the blur reduction is very noticeable on TestUFO. However, when I open TF2 or CSGO the screen turns black for a moment and the screen is very clearly not strobing anymore. When I back out to the desktop it automatically turns back on.


I've tried limiting it to 120hz with Nvidia control panel and it didn't help. Am I missing something or does it just not like these games?

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Chief Blur Buster
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Re: Strobelight not working on Source Engine

Post by Chief Blur Buster » 07 Dec 2020, 19:25

UncleK wrote:
07 Dec 2020, 17:10
I have a VG248QE monitor and I have just installed strobelight. It looks great and the blur reduction is very noticeable on TestUFO. However, when I open TF2 or CSGO the screen turns black for a moment and the screen is very clearly not strobing anymore. When I back out to the desktop it automatically turns back on.

I've tried limiting it to 120hz with Nvidia control panel and it didn't help. Am I missing something or does it just not like these games?
(P.S. Please post only once -- you posted 3 times.)

This is because TF2 and CS:GO switches the refresh rate. You need to configure the refresh rate, because Strobelight uses 120Hz versus 121Hz to turn on/off LightBoost.

Command line option -freq 120 or -freq 121 depending on whether you want strobing or not, since Strobelight uses 2 refresh rates (one that strobes, another that doesn't strobe)
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