LightBoost Sequel: ULMB (Ultra Low Motion Blur)

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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nimbulan
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Re: LightBoost Sequel: ULMB (Ultra Low Motion Blur)

Post by nimbulan » 06 Apr 2014, 02:24

ZmillA wrote:Does adjusting the Luminance via the softMCCS utility have the same effect that lowering the brightness in the toastyX strobelight utility had? i.e. providing less motion blur?
This is equivalent to the brightness control on a monitor's OSD. It will not affect strobing modes.

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Re: LightBoost Sequel: ULMB (Ultra Low Motion Blur)

Post by Chief Blur Buster » 06 Apr 2014, 02:43

nimbulan wrote:
ZmillA wrote:Does adjusting the Luminance via the softMCCS utility have the same effect that lowering the brightness in the toastyX strobelight utility had? i.e. providing less motion blur?
This is equivalent to the brightness control on a monitor's OSD. It will not affect strobing modes.
There are two ways to adjust brightness of strobing:

1. Width (time) adjustment of the strobe pulse. This will affect brightness in a motion blur(persistence) versus brightness tradeoff.
2. Height (voltage) adjustment of the strobe pulse. This will affect brightness but will not make motion clearer at dimmer settings.

There are currently only two strobe backlights that are currently adjustable-persistence at the moment:
1. LightBoost, via LightBoost 10% through 100% setting
2. BENQ Blur Reduction Version 2, via Blur Busters Strobe Utility "Persistence" setting.
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