Good to hear, any time @EeKEeK wrote:@jorimt, thank you very much for taking the time to answer all of my questions. You've been incredibly helpful and patient, which I really appreciate. I've learned a lot from your articles and, now, even more from your posts.
Oh, and by the way, this may end up being setup specific (I'm using Vulkan; it may not be occurring with DX12), and might ultimately be patched out, but I just installed RDR2 (I've been following the ResetEra performance thread, and I regularly follow the AVS Forum OLED thread, so I see you own it as well), and G-SYNC (I have a 144Hz monitor containing a module, using DisplayPort) is only working for me if I set in-game V-SYNC to "On."EeK wrote:P.S.: I'll be trying out that G-SYNC Indicator option! Had never noticed it until you pointed it out.
Fullscreen optimizations enabled/disabled have no effect on this with in-game "Fullscreen" mode. I've also verified "Fullscreen" is not borderless/windowed.
Just thought it was worth a mention in this regard, and will be interesting to know if you're G-SYNC indicator shows with in-game V-SYNC "Off" (or not). Also it's a bit ironic, seeing as we've been discussing in-game vs. NVCP V-SYNC.
I will stress though, this occurrence is incredibly rare; it's the first time I've seen it happen since I can remember (and I own a lot of games).
EDIT: It was Vulkan. With DX12, whether the in-game V-SYNC option is on or off, or NVCP V-SYNC is on or off, G-SYNC functions regardless.