Yes.... At 144fps@144Hz, the difference is much more tiny.kurtextrem wrote:imo your benchmarks show a (very tiny) difference between gsync + vsync off/on. If you can live with the tearing at the very bottom, why not take it?
On the bottom there's nothing too important, where tearing may influence your sights.
This is also why I use prerendered virtual reality frames: 1 (not sure if it even does something when not using VR stuff, but whatever), max prerendered frames: 1 and prefered refreshrate: highest available. Every frame counts, Fps stability is up to your system (close expensive programs while gaming, use Bitsums highest performance plan and so on)
Still.... It's better to have a consistent lag, than a lag that varies suddenly up/down -- it throws off your aiming -- One prefers a consistent lag than a lag that varies.
On other monitors, e.g. 60Hz or 12But there are also monitors that exist that can only do up to 60fps G-SYNC (e.g. 4K 60Hz G-SYNC monitors or 100Hz G-SYNC Ultrawides), so the lag increase is bigger. Some people feel it much more than others.
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On another topic -- non-GSYNC -- FPS stability is extremely important too if you use strobe modes (e.g. ULMB) -- strobing kind of needs VR-quality frame rate stability to look really good, as ULMB makes microstutters more visible than even non-GSYNC non-ULMB.