Gsync interaction with new RTSS frame limit modes?

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
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jabbo
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Joined: 27 Dec 2016, 17:15

Gsync interaction with new RTSS frame limit modes?

Post by jabbo » 22 Sep 2022, 16:47

I've read the Gsync 101 article so have a general understanding of the technology but am more curious now on the interaction of nuance features with it, such as RTSS's 3 different frame limit modes: async, front-edge, and back-edge. Does anyone know how these play with a correctly configured Gsync setup (nvcp vsync on, frame cap minus 3 of refresh rate, gsync on)? From the description, they appear to affect frame timings, but the method can impact the latency. So I guess I'm curious if Gsync accomplishes some of what they do already, in which case it may be better to use the "fastest" async, or, if using fast-edge may smooth out the timings and Gsync already gives you the lowest input lag, thus potentially making it the better option?

Thanks

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jorimt
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Re: Gsync interaction with new RTSS frame limit modes?

Post by jorimt » 22 Sep 2022, 18:43

jabbo wrote:
22 Sep 2022, 16:47
To my knowledge, all of the RTSS frame limiting modes are G-SYNC agnostic. I.E. they won't change base G-SYNC behavior, just like using an in-game vs an external limiter won't; one limiting method may simply be lower latency than the other, with or without G-SYNC.

As to the difference between RTSS limiting modes, I haven't done any tests, but I gather there's more frametime peformance than latency differences between them (and probably very minor at that).

Finally, the official tooltip for the limiting modes is already pretty descriptive:

Image

The default async mode with passive waiting off (also default) seems to be the lowest latency and most optimal for general use.
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jabbo
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Re: Gsync interaction with new RTSS frame limit modes?

Post by jabbo » 22 Sep 2022, 20:55

Many thanks Jorimt, as always.

Kyouki
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Re: Gsync interaction with new RTSS frame limit modes?

Post by Kyouki » 23 Sep 2022, 03:11

That was really insightful, the tooltip helps massively as well. Kind of curious to the Front Edge Sync mode, would that be a more smoother perceivable experience?

Gonna try them out regardless, fun testing time for the weekend.
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