pzkY wrote: ↑01 Apr 2023, 06:12
So basically, I'll only get "real" G-Sync monitors in the future, if I want to have the best experience with it. Except I'll buy an AMD card, then it wouldn't make sense. (or do they also work with FreeSync then?)
So long as the G-SYNC Compatible FreeSync display has an equivalent physical refresh rate and LFC range, and is "officially" certified by Nvidia, then (other than the lack of variable overdrive on 99% of FreeSync displays) it's usually a comparable experience to an otherwise identical display containing a G-SYNC module, it's just that FreeSync display model quality varies quite heavily, while G-SYNC native display models don't as much (there's also way less of them).
As for using FreeSync with an AMD GPU on a G-SYNC native model, the newest G-SYNC module variants have started supporting that functionality, but not all do, so you'd have to ensure that first, and even then, an Nvidia GPU may still work better on those models in G-SYNC (module) mode than an AMD GPU would in FreeSync mode, since I don't think the AMD GPU would actually be using the module in that case.
pzkY wrote: ↑31 Mar 2023, 10:22
Afterwards I wanted to see if this also happens in a bright game, so I booted up Kovaaks, which is overall mostly white and see there, the issue is gone, except for the brown ceiling. That one flickers again.
What you're describing above in particular is indeed OLED-specific VRR flicker.
pzkY wrote: ↑31 Mar 2023, 10:22
The game gave me issues with starting G-Sync though, since it only applies while it's actually in-game and not in the menu, so I enabled the G-Sync indicator.
The indicator is flickering as well, which makes it seem that G-Sync is enabling/disabling all the time, which seems to be the cause of the heavy flickering I'm experiencing.
[...]
I don't know if that's normal or not, but I doubt it is. I will do a clean driver reinstall with DDU and see if it still persists, until then, maybe you can tell me if this is happening on your system as well?
First off, if you're using RTSS to limit the framerate, so long as the framerate is sustained at the set limit, RTSS will show the frametime graph as perfectly flat, even if there are variances, so it doesn't mean there aren't any occurring.
That said, to rule out any G-SYNC configuration issues, ensure you're using G-SYNC "Enable for full screen mode" + NVCP Vertical sync "On" + a framerate limit at least 3 frames below the current physical refresh rate (I assume you're using a 50 FPS RTSS limit in the videos).
As for the G-SYNC Indicator, I own Hogwarts Legacy as well, and it's not flickering in and out for me on the menu screen on either my native G-SYNC LCD display, or my G-SYNC Compatible FreeSync OLED display.
What operating system are you on, and have you ever messed with regedits for fullscreen optimizations or the like? Because it looks potentially like a flip model issue; try also ruling out MPO:
viewtopic.php?f=5&t=10730&p=87330&hilit=mpo#p87330
Anyway, whether you're experiencing flickering issues above and beyond the typical OLED flicker on your particular model is the question; I don't own it, so I can't speak to that firsthand. You'd have to exchange it to determine whether what you're seeing is normal for that model or specific to your particular unit.
All I can tell you is I get OLED-specific flicker on my CX in VRR mode whenever my frametime is unstable enough, and again, ensuring consistent frametime performance in the given game mitigates the flicker in normal gameplay. To be clear, it will still flicker during loading screens or frametime spikes (asset loading, auto saving, etc).