EDIT* Fixed halo Infinites VRR issue.
Posted: 04 Apr 2024, 15:36
So using gsync in halo infinite, and every single type of frame cap causes stutter. In game, all 4 rtss options and nvcp all will make the game stutter at whatever cap you set, and will cause your frames to tear at the bottom. Not sure if this happens in all games or is a halo thing. Vsync on top will just make the stutters worse because it’ll be the whole frame and not just the tear.
So was wondering if anyone knows a way to soft cap, sort of the way front edge sync says it will let more frames build, but a lot larger, where maybe it’ll slow down the render rate as it approaches the cap rather than hard stopping it? Idk trying to think of a way to fix this.
I figured it out btw for anyone looking to fix halos VRR problem
Go to C:\Users\***\AppData\Local\HaloInfinite\Settings And open the speccontrolsettings file. Change your MINIMUM FPS to the gsync recommended cap, uncap your frame rate. Then in game, raise your render resolution until the game can hardly get you to your frame target. For my 240 hz, I have it at 237 now. This stops the game from ever hitting a cap and stuttering, but also if your render resolution is high enough it wont ever actually hit your hz. Might need a little bit of breathing room if you want to guarantee it never tears but this is even smoother than gsync + vsync was since that would stutter nonstop.
So was wondering if anyone knows a way to soft cap, sort of the way front edge sync says it will let more frames build, but a lot larger, where maybe it’ll slow down the render rate as it approaches the cap rather than hard stopping it? Idk trying to think of a way to fix this.
I figured it out btw for anyone looking to fix halos VRR problem
Go to C:\Users\***\AppData\Local\HaloInfinite\Settings And open the speccontrolsettings file. Change your MINIMUM FPS to the gsync recommended cap, uncap your frame rate. Then in game, raise your render resolution until the game can hardly get you to your frame target. For my 240 hz, I have it at 237 now. This stops the game from ever hitting a cap and stuttering, but also if your render resolution is high enough it wont ever actually hit your hz. Might need a little bit of breathing room if you want to guarantee it never tears but this is even smoother than gsync + vsync was since that would stutter nonstop.